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¼Òµå ¾Ø ¼Ò¼­¸® 1ÀÎ Äù½ºÆ® - ±ã ÀÚ·á Training Room

2,154 Á¶È¸
2018.01.04 13:55
2
10

Act 1

Training Room ÈƷüÒ

 

Introduction °³¿ä

As breave hero you have to be always ready for venture.

¿ë°¨ÇÑ ¿µ¿õÀÎ ´ç½ÅÀº ¸ðÇèÀ» À§ÇÑ Áغñ°¡ Ç×»ó µÇ¾î ÀÖ´Ù.

 

You open the room gate where magic flows and create copies of your enemies.

´ç½ÅÀº ¸¶¹ýÀÌ È帣°í ´ç½ÅÀÇ ÀûµéÀÌ »ý¼ºµÇ´Â °÷ÀÇ ¹æ¹®À» ¿­¾ú´Ù.

 

Torches bright over the solid walls where pilons wait to be activated to do their job.

ÇʷеéÀÌ ±×µéÀÇ ÀÏÀ» Çϱâ À§ÇØ È°¼ºÈ­ µÇ±â¸¦ ±â´Ù¸®´Â ´Ü´ÜÇÑ º®À§¿¡´Â ȶºÒÀÌ ¹àÇôÁ® ÀÖ¾ú´Ù.

 

Knowing that it will be so dangerous as you want it to be, you take your equipment and enter into the Room....

¸Å¿ì À§ÇèÇÏ´Ù´Â °ÍÀ» ´ç½ÅÀÌ ¿øÇÏ´Â ¸¸Å­ ¾Ë°í ÀÖ°í, ´ç½ÅÀº ´ç½ÅÀÇ Àåºñ¸¦ ì°Ü ¹æ ¾ÈÀ¸·Î µé¾î°£´Ù...

 

 

 

 

Standalone Quest Values   µ¶¸³ Äù½ºÆ®

Soul points: 0                Crowns: 10 X Hero             Treasures:  0            Soul Weapons:  0

 

Enemy Deck Àû ´õ¹Ì

Noenemy cards selected!

Àû Ä«µå ¼±Åà ¾øÀ½!

 

Event Deck À̺¥Æ® ´õ¹Ì


 

Àß ¼¯À½

 

 

Special Location Ư¼ö ±¸¿ª

There are three enemy decks

3°¡Áö Àû ´õ¹Ì

 

Waypoint 1 : All green enemy cards - ¸ðµç ³ì»ö Àû Ä«µå

Waypoint 2 : All blue enemy cards - ¸ðµç ÆĶõ»ö Àû Ä«µå

Waypoint 3 : All red enemy cards - ¸ðµç »¡°£»ö Àû Ä«µå

 

 

Quest Setup

Map tiles : 21B, 20A

 


 

Tokens


 

 

 

Special Quest Rules

1. Place 20 tile on map

 20 ŸÀÏÀ» ¸Ê¿¡ µÐ´Ù.
2. All waypoints can be activated unlimited times per round spending 

 When you activate a waypoint draw a card from the matching deck.

 ¸ðµç ¿þÀÌÆ÷ÀÎÆ®´Â Àú°Å¸¦ ¼ÒºñÇÏ¸é ¶ó¿îµå¿¡ ¹«Á¦ÇÑÀ¸·Î È°¼ºÈ­ µÉ ¼ö ÀÖ´Ù.

 ¿þÀÌÆ÷ÀÎÆ®¿Í ¸ÅÄ¡µÇ´Â µ¦¿¡¼­ Ä«µå¸¦ »ÌÀ» ¶§ È°¼ºÈ­ µÈ´Ù

 

3. Spawn enemies in 20A tile.

 ÀûÀº 20A ŸÀÏ¿¡ »ý°Ü³­´Ù.

 

4. Remove "Follower" from enemy power deck.

 Àû ÆÄ¿ö ´õ¹Ì¿¡¼­ "Follower" ¸¦ Á¦°ÅÇÑ´Ù.

 

5. Ignore all spawns dicted by event cards.

 À̺¥Æ® Ä«µåÀÇ ¸ðµç »ý¼º Áö½Ã¸¦ ¹«½ÃÇÑ´Ù.

 

6. Reshuffle event and enemy decks when empty.

 À̺¥Æ®¿Í Àû ´õ¹Ì°¡ ¶³¾îÁö¸é ´Ù½Ã ¼¯´Â´Ù.

 

7. When a hero kills an enemy that enemy drops an aditional treasure card for each power that it has.

 ¿µ¿õÀÌ ÀûÀ» óġÇÒ ¶§ ÀûÀÌ °¡Áø Èû ¸¸Å­ Ãß°¡ º¸¹°Ä«µå¸¦ ¶³±º´Ù.

 

8. When any hero reaches level V that hero can roll  at the beggining of his/her turn to summon a Master enemy with matching icon.


 ¿µ¿õÀÇ ·¹º§ÀÌ 5°¡ µÉ ¶§, ¿µ¿õÀÇ ÅÏ ½ÃÀÛ¿¡ Àú ÁÖ»çÀ§ ±¼¸²À» ÇÏ°í ¾ÆÀÌÄÜÀÌ ¸ÂÀ¸¸é ¸¶½ºÅÍ ÀûÀ» ¼ÒȯÇÑ´Ù.

 

9. Any hero can spend 1 soul point to heal himself 2 HP at shrine by using 

 ¾î´À ¿µ¿õÀÌµç ½ÅÀü¿¡¼­ ¼Ò¿ï Æ÷ÀÎÆ® 1À» ¼ÒºñÇؼ­ ÀÚ½ÅÀÇ 2HP ¸¦ ȸº¹ÇÒ ¼ö ÀÖ´Ù.

 

10. Resurrected enemy cards have to be taken from the same deck that source come from otherwise, take it from next deck using clockwise.

 ºÎÈ°ÇÑ Àû Ä«µå´Â °°Àº µ¦ ¼Ò½º¿¡¼­ °¡Á®¿Í¾ß Çϳª ±×·¸Áö ¾ÊÀ»°æ¿ì ½Ã°è¹æÇâÀ¸·Î ´ÙÀ½ µ¦¿¡¼­ °¡Á®¿Â´Ù.

 

11. Victory Conditions: At your choice (ex. reach level 6, 7...., kill all enemy types once, not to die never, running out of event cards once...)

 ½Â¸® Á¶°Ç : ¿øÇÏ´Â ´ë·Î ¼±Åà (·¹º§À» 6, 7, ..., ¸ðµç Á¾·ùÀÇ ÀûÀ» ÇÑ ¹ø¾¿ Á×À̱â, Á×Áö ¾Ê±â, À̺¥Æ® Ä«µå ¸ðµÎ ¼ÒÁø...)

 

12. Defeat Conditions: When you cannot resurrect more

 Æйè Á¶°Ç : ´õÀÌ»ó ºÎÈ°ÇÒ ¼ö ¾øÀ» ¶§

 

 

 

 

÷ºÎ´Â ¿øº»ÀÔ´Ï´Ù.

À߸ø Çؼ®ÇÏ°í ÀÛ¼ºµÈ ºÎºÐ¿¡ ´ëÇÑ ÁöÀû ºÎŹ µå¸³´Ï´Ù.

 

 

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