Act 1
Training Room ÈƷüÒ
Introduction °³¿ä
As breave hero you have to be always ready for venture.
¿ë°¨ÇÑ ¿µ¿õÀÎ ´ç½ÅÀº ¸ðÇèÀ» À§ÇÑ Áغñ°¡ Ç×»ó µÇ¾î ÀÖ´Ù.
You open the room gate where magic flows and create copies of your enemies.
´ç½ÅÀº ¸¶¹ýÀÌ È帣°í ´ç½ÅÀÇ ÀûµéÀÌ »ý¼ºµÇ´Â °÷ÀÇ ¹æ¹®À» ¿¾ú´Ù.
Torches bright over the solid walls where pilons wait to be activated to do their job.
ÇʷеéÀÌ ±×µéÀÇ ÀÏÀ» Çϱâ À§ÇØ È°¼ºÈ µÇ±â¸¦ ±â´Ù¸®´Â ´Ü´ÜÇÑ º®À§¿¡´Â ȶºÒÀÌ ¹àÇôÁ® ÀÖ¾ú´Ù.
Knowing that it will be so dangerous as you want it to be, you take your equipment and enter into the Room....
¸Å¿ì À§ÇèÇÏ´Ù´Â °ÍÀ» ´ç½ÅÀÌ ¿øÇÏ´Â ¸¸Å ¾Ë°í ÀÖ°í, ´ç½ÅÀº ´ç½ÅÀÇ Àåºñ¸¦ ì°Ü ¹æ ¾ÈÀ¸·Î µé¾î°£´Ù...
Standalone Quest Values µ¶¸³ Äù½ºÆ®
Soul points: 0 Crowns: 10 X Hero Treasures: 0 Soul Weapons: 0
Enemy Deck Àû ´õ¹Ì
Noenemy cards selected!
Àû Ä«µå ¼±Åà ¾øÀ½!
Event Deck À̺¥Æ® ´õ¹Ì
Àß ¼¯À½
Special Location Ư¼ö ±¸¿ª
There are three enemy decks
3°¡Áö Àû ´õ¹Ì
Waypoint 1 : All green enemy cards - ¸ðµç ³ì»ö Àû Ä«µå
Waypoint 2 : All blue enemy cards - ¸ðµç ÆĶõ»ö Àû Ä«µå
Waypoint 3 : All red enemy cards - ¸ðµç »¡°£»ö Àû Ä«µå
Quest Setup
Map tiles : 21B, 20A
Tokens
Special Quest Rules
1. Place 20 tile on map
20 ŸÀÏÀ» ¸Ê¿¡ µÐ´Ù.
2. All waypoints can be activated unlimited times per round spending
When you activate a waypoint draw a card from the matching deck.
¸ðµç ¿þÀÌÆ÷ÀÎÆ®´Â Àú°Å¸¦ ¼ÒºñÇÏ¸é ¶ó¿îµå¿¡ ¹«Á¦ÇÑÀ¸·Î È°¼ºÈ µÉ ¼ö ÀÖ´Ù.
¿þÀÌÆ÷ÀÎÆ®¿Í ¸ÅÄ¡µÇ´Â µ¦¿¡¼ Ä«µå¸¦ »ÌÀ» ¶§ È°¼ºÈ µÈ´Ù
3. Spawn enemies in 20A tile.
ÀûÀº 20A ŸÀÏ¿¡ »ý°Ü³´Ù.
4. Remove "Follower" from enemy power deck.
Àû ÆÄ¿ö ´õ¹Ì¿¡¼ "Follower" ¸¦ Á¦°ÅÇÑ´Ù.
5. Ignore all spawns dicted by event cards.
À̺¥Æ® Ä«µåÀÇ ¸ðµç »ý¼º Áö½Ã¸¦ ¹«½ÃÇÑ´Ù.
6. Reshuffle event and enemy decks when empty.
À̺¥Æ®¿Í Àû ´õ¹Ì°¡ ¶³¾îÁö¸é ´Ù½Ã ¼¯´Â´Ù.
7. When a hero kills an enemy that enemy drops an aditional treasure card for each power that it has.
¿µ¿õÀÌ ÀûÀ» óġÇÒ ¶§ ÀûÀÌ °¡Áø Èû ¸¸Å Ãß°¡ º¸¹°Ä«µå¸¦ ¶³±º´Ù.
8. When any hero reaches level V that hero can roll at the beggining of his/her turn to summon a Master enemy with matching icon.
¿µ¿õÀÇ ·¹º§ÀÌ 5°¡ µÉ ¶§, ¿µ¿õÀÇ ÅÏ ½ÃÀÛ¿¡ Àú ÁÖ»çÀ§ ±¼¸²À» ÇÏ°í ¾ÆÀÌÄÜÀÌ ¸ÂÀ¸¸é ¸¶½ºÅÍ ÀûÀ» ¼ÒȯÇÑ´Ù.
9. Any hero can spend 1 soul point to heal himself 2 HP at shrine by using
¾î´À ¿µ¿õÀÌµç ½ÅÀü¿¡¼ ¼Ò¿ï Æ÷ÀÎÆ® 1À» ¼ÒºñÇؼ ÀÚ½ÅÀÇ 2HP ¸¦ ȸº¹ÇÒ ¼ö ÀÖ´Ù.
10. Resurrected enemy cards have to be taken from the same deck that source come from otherwise, take it from next deck using clockwise.
ºÎÈ°ÇÑ Àû Ä«µå´Â °°Àº µ¦ ¼Ò½º¿¡¼ °¡Á®¿Í¾ß Çϳª ±×·¸Áö ¾ÊÀ»°æ¿ì ½Ã°è¹æÇâÀ¸·Î ´ÙÀ½ µ¦¿¡¼ °¡Á®¿Â´Ù.
11. Victory Conditions: At your choice (ex. reach level 6, 7...., kill all enemy types once, not to die never, running out of event cards once...)
½Â¸® Á¶°Ç : ¿øÇÏ´Â ´ë·Î ¼±Åà (·¹º§À» 6, 7, ..., ¸ðµç Á¾·ùÀÇ ÀûÀ» ÇÑ ¹ø¾¿ Á×À̱â, Á×Áö ¾Ê±â, À̺¥Æ® Ä«µå ¸ðµÎ ¼ÒÁø...)
12. Defeat Conditions: When you cannot resurrect more
Æйè Á¶°Ç : ´õÀÌ»ó ºÎÈ°ÇÒ ¼ö ¾øÀ» ¶§
÷ºÎ´Â ¿øº»ÀÔ´Ï´Ù.
À߸ø Çؼ®ÇÏ°í ÀÛ¼ºµÈ ºÎºÐ¿¡ ´ëÇÑ ÁöÀû ºÎŹ µå¸³´Ï´Ù.