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Three Dimensional Movement
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Line of Sight
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Rock-Paper-Scissors
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Different Dice Movement
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Force Commitment
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Trading
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End game bonuses
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Once-Per-Game Abilities
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Elapsed Real Time Ending
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Auction/Bidding
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Auction: Fixed Placement
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Auction: Dutch
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Auction: Sealed Bid
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Auction: Dutch Priority
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Auction: English
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Auction: Turn Order Until Pass
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Auction: Once Around
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Contracts
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Grid Coverage
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Grid Movement
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Memory
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Network and Route Building
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Singing
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Bribery
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Worker Placement, Different Worker Types
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Multiple Maps
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Moving Multiple Units
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Multiple-Lot Auction
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Variable Phase Order
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Loans
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Deck Construction
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Deck, Bag, and Pool Building
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Move Through Deck
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Alliances
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Simultaneous Action Selection
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Drafting
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Hot Potato
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Legacy Game
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Race
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Layering
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Rondel
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Roll / Spin and Move
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Role Playing
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Mancala
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Matching
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Map Deformation
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Map Addition
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Map Reduction
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Command Cards
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Random Production
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Physical Removal
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Minimap Resolution
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Increase Value of Unchosen Resources
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Traitor Game
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Betting and Bluffing
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Betting/Wagering
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Variable Set-up
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Action Retrieval
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Hidden Victory Points
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Hidden Roles
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Hidden Movement
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Roles with Asymmetric Information
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Secret Unit Deployment
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Ratio / Combat Results Table
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Bingo
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Take That
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Ladder Climbing
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Static Capture
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Commodity Speculation
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Sudden Death Ending
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Line Drawing
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Catch the Leader
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Set Collection
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Ownership
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Solo / Solitaire Game
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Order Counters
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Stat Check Resolution
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Storytelling
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Speed Matching
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Slide/Push
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Market
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Flicking
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Action / Movement Programming
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