1ÀÎÇà °ÔÀÓµéÀ» µÚÁ®º¸´ø Áß, ÆÐÄ¡¿öÅ© 1ÀÎÇà ¿ÀÅ丶°¡ ÀÖ´Ù´Â °É ÀÌÁ¦ ¾Ë¾Ò³×¿ä.
¿ÀÅ丶 ÆÑÅ丮¶ó°í, ½ºÅ渶ÀÌ¾î °ÔÀÓÀÇ 1ÀÎÇà ±ÔÄ¢À» ¸¸µå´Â ÆÀÀÌ ÀÖ´õ±º¿ä.
À̵éÀÌ ¸¸µç 1ÀÎÇà ¿ÀÅ丶·Î µÎµµ½Ã »çÀÌ¿¡¼, »çÀ̾², Â÷ÅͽºÅæ, ºñƼÄÃÃÄ µîÀÌ ÀÖ´õ±º¿ä.
±× Áß¿¡¼ À۳⿡ ³ª¿Â µíÇÑ ÆÐÄ¡¿öÅ© ¿ÀÅ丶¸¦ Á¦ÀÛÇÑ °úÁ¤À» ÀÚ¼¼È÷ ½áµÐ ±ÛÀÌ ÀÖ¾î¼ Èï¹Ì·Î¿ö¼ °øÀ¯Çغ¾´Ï´Ù.
(¿µ¾îÀÔ´Ï´Ù¸¸.. ´©±º°¡ ´É·ÂÀÚ ºÐÀÌ ¹ø¿ªÇØÁֽðÚ...)
https://boardgamegeek.com/blogpost/79986/making-automa-patchwork-guest-post-lines-hutter
Áß°£¿¡ Àλó ±í¾ú´ø ¹®ÀåÀÌ ÀÖ½À´Ï´Ù.
"...For me it was the first time in a design where something was too perfect and needed to be made artificially worse. Interesting experience."
µðÀÚÀ̳ʵéÀÌ ¿ÀÅ丶(°¡»óÀÇ Àû)ÀÇ ½Ç·ÂÀÌ »ó´çÈ÷ ÀÏÁ¤ÇÏ°Ô ³ª¿ÀÀÚ, º¯È¸¦ ÁÖ±â À§ÇØ ¿ÀÅ丶°¡ ¾ÈÁÁÀº ¼±ÅÃÀ» ÇÏ´Â »óȲµµ ¹ß»ýÇϵµ·Ï µðÀÚÀÎÀ» ¼öÁ¤Çß´Ù´Â Á¡ÀÔ´Ï´Ù. (¹ß¹ø¿ª, ¹ßÀÇ¿ª)
ÀϺη¯ ÀΰøÁö´ÉÀÌ "¸ÛûÇÒ ¼ö ÀÖ°Ô" µðÀÚÀÎ ÇÑ´Ù´Ï Àç¹Õ¾ú½À´Ï´Ù.