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gain +X ´Â Ä«µå Á¾·ù¿Í »ó°ü¾øÀÌ Á¦ÀÏ ³ôÀº 1°³¸¸ Àû¿ëÇÏ°í
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http://www.boardgamegeek.com/article/22767955#22767955
2016-06-06
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±ã¿¡¼ ã¾Æº¸´Ï ÀÌ·± ³»¿ëÀÌ ³ª¿À³×¿ä.
"Add X dice when you do [whatever]" is different from "+X to [skill]". You get both benefits when performing a skill check that matches the "whatever" condition of "add X dice".
Please note that this is "add X dice" only. If you have a .45 automatic (+3 to combat strength tests), a hired muscle (+1 to strength, plus allows you to reroll a die on strength tests), and an urban guide (1 additional die for tests on city spaces), then:
Combat strength check in city:
4 extra dice (you get the +3 for the .45, 1 extra die for the urban guide), with one free reroll from the hired muscle
combat strength check not in a city:
3 extra dice (the +3 from the .45), with a free reroll from the hired muscle
a non-combat strength test in a city:
2 extra dice (1 from the +1 of the hired muscle, 1 extra die from the urban guide), with a free reroll from the hired muscle
a non-combat strength test not in a city:
1 extra die (+1 from the hired muscle) with a reroll from the hired muscle
In the first two cases, the +1 from the hired muscle is ignored, because it's lower than the +3 from the .45. In all applicable cases, you get the extra dice from the urban guide.
Basically, all abilities other than +X to [skill] stack. +X to skill doesn't; you just get the highest, no matter what the source is (asset/spell/artifact/anything, it doesn't matter).
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2016-06-06
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2016-06-05
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2016-05-27
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2016-05-27
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