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No necessary in-game text (e.g. Chess, Carcassonne have no text or other language dependency on their components)
Some necessary text - easily memorized or small crib sheet (e.g. cards with text titles but somewhat explanatory icons)
Moderate in-game text - needs crib sheet or paste ups (e.g. many cards with various simple effects explained only as text)
Extensive use of text - massive conversion needed to be playable (e.g. many cards with long complex text, or a "choose your adventure"-style book of numbered paragraphs used during play)
Unplayable in another language (even more fundamentally dependent on a specific language, e.g. Scrabble cannot be meaningfully played by someone who does not speak the specific language of a given Scrabble edition)
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