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2021.01.12 13:56
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https://www.kickstarter.com/projects/alleycatgames/tinners-trail-a-game-by-martin-wallace?ref=nav_search&result=popular&term=tinners%20trail

 

µåµð¾î Ƽ³Ê½º Æ®·¹ÀÏ Å±½º°¡ ½ÃÀ۵Ǿú½À´Ï´Ù. ±â´Ù¸®°í ±â´Ù¸®´ø ¼Ò½ÄÀ̳׿ä.

 

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Story

 

Example game in play
A close up of the board detail

This new edition of Tinners' Trail is a reprint of the critically acclaimed 2008 game by Martin Wallace, which has been redeveloped and upgraded in partnership with Alley Cat Games

 

Tinners' Trail is a thematic Euro game set in 19th century Cornwall. You play as a mining conglomerate at the height of the tin and copper mining industry. You must buy plots of land across Cornwall in auctions and survey them for tin and copper, always managing your 'work points' and money effectively. Once you have a mine in place, it's time to extract the ore, and make a profit(!) but the deeper your mine goes the more expensive the process gets. You'll have the opportunity to improve your mines with infrastructure like ports, train stations, and adits (drainage tunnels), but there's only so many improvements to go around. Can you outplay the competition and make the most money or will you be left without two shillings to rub together?

 

Although development of Tinner's Trail is almost complete the components shown here are subject to minor changes
See the changes below...
  •  Increased player count - a game that was once only 3-4 players can now be enjoyed by 1-5 players!
  •  2 new expansions - the Arsenic expansion, which introduces a new resource, and the Emigration expansion, which sees miners travel overseas.
  •  Reduced randomness - but still keeping the variability. The board is now set up with tiles instead of the roll of a the dice.
  •  Improved Auctions - dual-use cards are now an important part of the game, giving you information before an auction or an extra boost after an auction.
  •  Improved artwork and graphic design - with artwork by Ossi Heikkla (Flamme Rouge) and artwork and graphic design by Javier 'Inkgolem' Gonzáles (Cooper Island).
  •  Improved component quality - with custom meeples and colour blind friendly colours.
  •  Lord Wallace solo mode - a brand new solo mode from our solo mode expert, David Digby, designer of the Chocolate Factory solo mode.

 

 

The expanded edition of Tinners' Trail comes with 2 brand new expansions, which add to Tinners' Trail with thematic new gameplay. These expansions require the base game to play and can by played alone or combined. They are also compatible with the Lord Wallace solo mode.

 

Arsenic Expansion

The arsenic expansion adds the extra resource of arsenic. Due to the danger of arsenic, it is mined at the cost of PERMANENTLY losing work points but with the reward of a big cash payout.

Emigration Expansion

In The Emigration expansion, you can send your workers overseas to gain ongoing benefits, such as extra income or free improvements.

 


 


 

 

Download the (almost final!) rules here!
COMING SOON - Download a basic print and play file to try yourself here!
COMING SOON - Play on Tabletop Simulator!

 

Each player represents a growing mining operation in 19th-century Cornwall, seeking to profit from the rich tin and copper deposits of the region. Over the course of the 4 rounds players will build mines, acquire developments, extract ore, sell their tin and copper, and invest the proceeds to earn points. The player with the most points is the winner.

Available actions

 

Actions are taken by using points from the 'work track', and players further back on the work track take their turns first.

Better actions cost more work points so time your actions carefully. You'll need to think about the best action now, but also how many work points it'll cost you, affecting your turn order later

 

Plan your actions carefully

The market value of tin and copper change each round, so you'll have to push your luck at the right time to sell. Tin can be sold at a pretty good price right now, but will it be even higher in the next round?

A changing market price makes every round (and game) play differently

Developments can increase your mining capacity, remove water from your mines and even add more tin and copper. However, they are limited each round, so you'll have to snap them up quick. The competition is fierce so you might even want to pass a round early to give you the first choice in the next round!

 

Building developments increases your mining efficiency

Use your profits to invest in the market to gain victory points. The sooner you invest the more points you'll get for your money

 

The Arsenic Expansion adds a new resource to Tinners' Trail. Arsenic can be mined without spending work points and it can be sold instantly and gives a higher price the sooner it is sold but Aresnic is very dangerous to mine and you permanently reduce your maximum work points for each arsenic you mine.

The Emigration Expansion sees your workers take their mining skills overseas. Cornish miners were in high demand overseas as skilled labourers and if you send your miners overseas you'll receive ongoing benefits such as regular income each round, free developments, extra investments, or even adjusting the market.

 

In The Lord Wallace solo mode, you'll go head to head against Lord Wallace as he attempts to establish dominance over the Cornish tin and copper mining industry.

 

Lord Wallace will choose actions based on the card that is revealed and the number of work points he has left. He also takes into account the price of copper and will take advantage of an increase in the market, which will keep even the most experienced miners on their toes.

 

The Lord Wallace solo mode can be used alone with the base game or in combination with either or both of the expansions

 

The Lord Wallace solo mode was designed by David Digby, who not only developed the expansions and updated gameplay for this version of Tinners' Trail, but also created the critically acclaimed solo mode for Chocolate Factory.




 

 

We will be using a Pledge Manager after the Kickstarter has ended to manage add-ons and shipping. 

If you want to add any of the add-ons below to your pledge, please do so in the Pledge Manager. If you want to add extra copies of Tinners' Trail to your pledge, you can do this in the Pledge Manager too

You can pledge at the $1 level now to gain access to the pledge manager.

These Add-on prices are indicative of the actual prices that will be charged in the pledge manager but are subject to change due to exchange rates.

We always offer excellent rates for retailers around the world. If you are a retailer, please send us a message with your store's email address and we will send you our rates!

 

For groups of 6 or more people, we are happy to provide group pledge discounts, as long as the games are sent to a single location. Prices will severely vary between location (due to shipping and customs) so please message us for rates.

Please back at the retailer pledge tier for group pledges

 

Unfortunately, we won't be able to offer group pledges for some countries in Asia, so please message us beforehand so we can check.

 

EU2 - Italy, Sweden, Greece, Cyprus, Bulgaria, Estonia, Latvia, Slovakia.

We are subsidising shipping and absorbing some of the cost of each shipment. Costs are shown in the approximate local currency. To double-check the pricing to your region or for more accurate pricing, please go to to the pledge tier and select your country. More accurate pricing will be in the pledge manager

 

Customs Friendly Shipping - With the new Brexit deal we are working with our shipping partners to make all EU packages customs friendly, by paying the customs before shipping. This is still being finalised and we should know more by the end of the campaign. If this cannot be done for whatever reason, we are offering a money back guarantee for EU packages that we cannot fulfil for any reason.

We are also working with Asia & Canada partners to offer custom free shipping, though currently this is not the case.

Actual shipping charges will be charged in the pledge manager and may be slightly different than the amount stated. The above estimates currently improve a surcharge due to the Covid-19 pandemic. However, with the rollout of the vaccine we are optimistic that these prices will be lower when fulfilment costs are finalised. If costs are cheaper before the pledge manager closes, we will pass these savings on to you.

Due to previous shipping issues, we do not ship to South America, Mexico, Russia, and all of the Middle East (in particular UAE, or Saudi Arabia). 

In very rare cases the shipping price can be significantly higher than the early estimates. We reserve the right to cancel any order and will offer a full refund in these cases.

An optimistic prediction of the timeline:

  •  February: KS completes. We finish all remaining graphic design and development.
  •  March: Submit Files to manufacturer
  •  April/May/June: Manufacturing 
  •  June/July: Shipping from Poland to the UK begins
  •  Late July: Arrives in ports
  •  Early August: Fulfilment commences
  •  September: Fulfilment completed. Most backers have their copies.

PLEASE NOTE: If there are any delays it could push this back farther for completing fulfilment. The above is an optimistic prediction. We always add extra time to our tiers' estimated delivery dates - as delays can happen. Therefore a realistic prediction is that people's games arrive in September/October - as we have indicated in the tiers themselves.

CONVENTION SALES: We will be taking some copies to sell at conventions. However, by backing the KS, you are: guaranteeing yourself a copy, getting cheap delivery, and helping us continue making games. We will guarantee IF your copy cannot arrive before these conventions, but you or a friend are attending the convention, you/they can pick it up from that convention. Conventions we may be attending before fulfilment include UK Games Expo, Origins & Gen Con.

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