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À§Çù¿¡ ¸Â¼ ½Î¿ì±â À§ÇØ Ç÷¹À̾î´Â ´ÙÀ½ Àå¼Ò·Î °¡´Â µµÁß¿¡ ÀÖ´Â À§Çù ±âÈ£ À§·Î Äɸ¯Å͸¦ À̵¿½Ãŵ´Ï´Ù. (À̶§, ÀÌ°÷À¸·Î À̵¿Çϱâ Á÷ÀüÀÇ Àå¼Ò°¡ ºó Àå¼Ò¿´°í, ±×°÷¿¡¼ À̵¿À» ½ÃÀÛÇÑ °ÍÀÌ ¾Æ´Ï¶ó¸é, ÇÏÆ® 1À» ÁöºÒÇØ¾ß ÇÕ´Ï´Ù.) Ç÷¹À̾î´Â ÁÖ»çÀ§¸¦ ±¼·Á¼ ÀÚ½ÅÀÌ ±× À§ÇùÀ» ¹°¸®Ä¡°í ´ÙÀ½ Àå¼Ò·Î À̵¿ÇÒ ¼ö ÀÖ´ÂÁö È®ÀÎÇØ¾ß ÇÕ´Ï´Ù.
To fight a threat, the player moves to the threat symbol on the board, halfway to the next space (paying one heart if required because they are leaving an empty space that they didn't start on at the beginning of their turn). The player must roll to see if they can defeat the threat and complete the movement to the next space.
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