Å°Æ÷Áö¿¡¼ ±Ã±ÝÇÑ Á¡ Áú¹®µå¸³´Ï´Ù.
¾È³çÇϼ¼¿ä Å°Æ÷Áö¿¡ °ü½ÉÀÌ ÀÖ¾î¼ ±¸ÀÔÇÏ°í ·êºÏ ¼÷ÁöÇؼ ùÇ÷¹À̸¦ Çغôµ¥,
ÇÏ´Ùº¸´Ï ÅؽºÆ®¸¦ º¸¸é¼ À̰͵µ µÇ´Â°Ç°¡ ½ÍÀº ºÎºÐµéÀÌ ¸¹ÀÌ ÀÖ´õ¶ó±¸¿ä ¤Ì¤Ì
·êºÏ ¿©·¯¹ø Àаí ÀÌÁ¦ 1ȸÇà Çߴµ¥...´ÙÀ½¿¡ ¿¡·¯Çà ÇÏÁö ¾Ê±â À§ÇØ Áú¹®µéÀ» Á¤¸®ÇغýÀ´Ï´Ù.
´äº¯Áֽøé Å©°Ô µµ¿òµÇ°Ú½À´Ï´Ù. °¨»çÇÕ´Ï´Ù.!
1. ¾×¼ÇÄ«µå
Play: heal 1 damage from each creature. Gain 1 for each creature healed this way.
Á¦ À¯´ÖÀÌ ¾Æ´Ñ »ó´ë À¯´Öµµ ¸ðµÎ Ä¡·áÇÏ°í °¢°¢ 1 ¿¥¹ö¾¿ ȹµæÇϴ°ÇÁö¿ä?
2. ¾×¼ÇÄ«µå
Play: Ready and fight with a friendly creature.
À̹øÅÏ¿¡ ¼±ÅÃÇÑ ÇϿ콺¿¡ °ü°è¾øÀÌ ÇÑ »ý¹°À» ÀüÅõÇÒ ¼ö Àִ°ǰ¡¿ä?
±×¸®°í, Çѹø ÀüÅõÇؼ ÇÑ »ý¹°À» ¼ÒÁøÇÑ ÈÄ¿¡ ÀÌ Ä«µå¸¦ ÀÌ¿ëÇؼ 2¹ø ÀüÅõ¸¦ ¹Ýº¹ÇÒ ¼ö Àִ°ǰ¡¿ä?
3. »ý¹°Ä«µå
Play: You may ready and fight with a neighboring creature.
Áö±Ý Ç÷¹ÀÌÇÑ »ý¹°°ú ÀÌ¿ôÇÑ »ý¹° Çϳª(ÇϿ콺°¡ ´Ù¸£°Å³ª, ÀÌ¹Ì ¼ÒÁøµÈ »ý¹°µµ) ÀüºÎ ÀüÅõÇÏ´Â °Ç°¡¿ä?
4. ¾×¼ÇÄ«µå
Play: Place 2¿¥¹ö from the common supply on an enemy creature
»ý¹°À§¿¡ ¿¥¹ö´Â ÀüÅõ·Î ÅðÄ¡Çϸé ÇØÄ¡¿î »ó´ë¹æÀÌ °¡Á®°¡´Â °Ç°¡¿ä?
ÀüÅõ·Î ÇØÄ¡¿ìÁö ¸»°í ÇÚµå·Î µ¹¸®°Å³ª ÇÒ °æ¿ì´Â Á¦°ÅÇÑ »ç¶÷ÀÌ °¡Á®°¡´ÂÁö ¹«Á¶°Ç »ó´ë¹æÀÌ °¡Á®°¡´ÂÁö¿ä?
5. ¾ÆÀÌÅÛ
¾ÆÀÌÅÛÀº ÅÏ¿¡ ÇϿ콺¸¦ ¼±ÅÃÇؼ ³õÀÚ¸¶ÀÚ ÇØ´çÅÏ¿¡ Omni È¿°ú¸¦ »ç¿ë°¡´ÉÇÑÁö¿ä?
6. assault´Â °ø°ÝÇÒ¶§ Àû¿ëÇÏ°í, »ó´ë°¡ °ø°ÝÇÏ¿© ¹æ¾îÇÒ¶§´Â ¹ßµ¿ÇÏÁö ¾Ê´Â°Ç°¡¿ä?
7. »ý¹°Ä«µå
Play: return each other friendly brobnar creature to your hand.
¼·Î ´Ù¸¥ brobnar »ý¹° °¢°¢ Çϳª¾¿À» ÇÚµå·Î µ¹¸°´Ù°í ÀÌÇØÇÏ¸é µÉ±î¿ä?
8. ¾×¼ÇÄ«µå
Play: for the remainder of the turn, each time a friendly creature fights, it captures 1¿¥¹ö.
°¢ »ý¹°ÀÌ 1¿¥¹ö¾¿ ĸóÇÏ°í ĸÃÄµÈ »ý¹°ÀÌ ¶°³ª¸é ¿¥¹ö´Â ¿ÀÈ÷·Á »ó´ëÆí¿¡°Ô °¡´Â°É·Î ¾Æ´Âµ¥,
ÀÌ Ä«µåÀÇ È°¿ë¹æ¹ýÀÌ ÀÖ³ª¿ä?
9. ¾×¼ÇÄ«µå
Play: Sturn each non-Mars creature.
¾Æ±º »ó´ëÆÀ ¾È°¡¸®°í ¸ðµç non-Mars »ý¹°À» ´Ù ±âÀý½ÃÅ°´Â°ÇÁö¿ä?
10. ¾×¼ÇÄ«µå:Key abduction
Play: Return each Mars creature to its owner's hand. Then, you may forge a key at +9¿¥¹ö current cost,
reduced by 1¿¥¹ö for each card in your hand
ȼº ÇϿ콺¸¦ ¼±ÅÃÇÏ°í ÇØ´ç »ý¹°µéÀ» ¸ðµÎ ¼ÒÁø½ÃŲÈÄ, ÀÌ ¾×¼ÇÀ¸·Î ÇÚµå·Î µ¹¸° ÈÄ¿¡, ´Ù½Ã ȼº »ý¹°µéÀ»
¸ðµÎ ³»·Á³õ´Â ½ÄÀ¸·Î Ç÷¹ÀÌ°¡ °¡´ÉÇÑ°ÇÁö¿ä?