BUILD
Build enough space stations to gather a crew of robots and astronauts before your
opponent can. Send UFO’s to hinder your opponents progress. The first commander to
have a full crew wins£¬ launching the Lunar Rocket.
Aim of the game
Be the first space commander to gather a fulI crew of robots and astronauts by building space stations£¬ allowing them to
launch the Lunar 1 Rocket and win the game.
Setting up the game
Before you start playing£¬ build the game using the LEGO® building instructions provided in the set. Building the game
teaches you more about the pieces and how you can use them. This makes it easier to rebuild your game or to change the
rules later.
Build the LEGO Dice using the coloured sides shown below
(This set includes a tool to help
you take tiles off the LEGO Dice)
Before each new game£¬ reset the game board to match
the image on the last page of the building instructions. Use the
stencil provided to make this quick and easy
Each player selects a colour and takes the 14 pieces that match that colour.
Place the remaining white pieces next to the game board
PLAY
Playing the game
The youngest player rolls the LEGO® Dice first and starts building a space station from one of the two starting
domes in the chosen colour
Which pieces a player can place is determined by the roll of the LEGO Dice and is described below
The ground rules of building
1. Make sure that you are always connected through other pieces back to one of your two starting domes
Place your coloured pieces and/or wall pieces on the game board so that they connect to one another.
Your opponent’s coloured piece interrupt the connection to your starting point.
2. Two pieces of the same type may not be placed in such a way that they connect. Note that
pieces which only touch diagonally are not connected.
If it’s your turn£¬ roll the LEGO Dice and decide to do one of the options shown on the Dice
Build a white wall
Place a wall piece on the game board
Bui|d a co|oured Piece - dome£¬ air|ock door£¬ antennae
Place one of your coloured pieces on the game board. The coloured pieces mark your degree of control over the
space station and are important for scoring points. Your colour piece must connect directly or through another
straight waII piece to one of your coloured domes, airlock doors or antenna. Note that a square wall piece without a
dome wiII aIso interrupt the succession of your coloured pieces.
Domes can only be placed on top of square wall pieces.
Antennae and airlock doors are built directly on the game board.
An entrance to an airlock door may not be blocked by coloured pieces or walls.
Spacewalk
Move any robot and/or astronaut of your choice a total of four spaces. You can decide how you split up the
movement. For example£¬move an astronaut three spaces and a robot one space. Robots and astronauts cannot
be moved diagonally. You may only space walk astronauts and robots through your own airlock doors
UFO
Move one UFO to a free movement space. A UFO can block a robot£¬ but not an astronaut
Players cannot build nor spacewalk with a robot or astronaut on spaces
blocked by a UFO (see figure)
Scoring points
Points are scored every time a space station is completely enclosed by connecting pieces. The player with the greater
number of coloured pieces (domes£¬ airlock doors and antennae) in the outer walls of the space station scores points as
follows: One point for each robot and two points for each astronaut inside the space station The player then takes the
robots and astronauts and places them onto his or her score section. The player also moves his or her space commander
the corresponding number of squares on the scoring track. If both players have the same number of coloured building
pieces in the outer wall£¬both players score half of the points (rounded down).
After a space station has been scored the player owning it can walk an astronaut or a robot
through a correct coloured airlock door on a later turn and immediately score additional
points with them
Winning the game
The first player to score 11 points and advance his or her space commander to the Lunar 1 Rocket
launches the rocket and wins. If all wall pieces or all of one player"s coloured pieces have been
played on the game board£¬but neither player has scored 11 points£¬then the game also ends and
the player with the higher score wins! If both players have the same score£¬ the player who has built
the most coloured pieces wins!
The LEGO tilt
The best way to pick
up your LEGO pieces
is by tilting them before
you pick them up.
YOUR GAME - YOUR RULES
The LEGO Dice gives you the freedom to change the game and make it your own. You can change the playing area£¬ the
pieces and even the rules. Every little change makes it more and more YOUR game
The secret to changing a game is to change only one thing at a time. That way, you can see if the change makes the game
more fun. If it does£¬ keep it and then try another change
Changing a game is always more fun when done together. That way everyone knows the rules and knows what is being
changed. Remember to make sure everyone is aware of any new rules BEFORE you start playing
Now that you know how to play the game using our rules£¬ try one of the following suggestions to change the game£¬and
then try to make a change of your own
1) Team play (for four players split into two teams)
Each player starts from his or her own corner. Each player on a team rolls the LEGO Dice and chooses an available
option. Then it is the other team’s turn.
Each team member starts from one of the two starting domes in their colour and can only build from his or her own
corner. Each player on a team rolls the LEGO Dice and chooses an available option. Then it is the other team’s turn
2) UFO abduction
When rolling grey£¬use the UFO to block the other player or abduct an astronaut. To abduct an astronaut place a UFO
on his head and lift him to any other grey movement space on the game board. For example£¬a space within the space
station which has already been scored and where you have most of the points. In that case you immediately score
points. The astronaut is placed on your score section. Then move your space commander two squares forward. Place
the UFO back on the game board where the astronaut previously stood. If an abducted astronaut has not been scored,
the UFO stays on his head until you or your opponent move the UFO again. Astronauts cannot be abducted once they
have been scored and placed on a player’s scoring track
3) Change the set up
Set up the game in another way: change the position of the starting corners or the position of the robots and astronauts
Or change the length of the game by increasing or decreasing the number of points needed to win.
Invent and share your own rules
Challenge yourself and see what new rules you can create. If they work£¬ upload them to games.LEGO.co.uk. You can also
check out what others have created and try playing the game using their house rules.
Go online!
games.LEGO.co.uk is packed with cool features. There is a short video showing you how to play the game£¬ and all of the
other exciting LEGO Games. You can also find more fantastic ways to Build£¬ Play and Change your games.