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Moku Tower: The Endless Column by Woodas — Kickstarter
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Moku Tower: The Endless Column is a dexterity game that can be played by 2-6 people. This game can be a standalone game and is also compatible with the Moku Tower Original. Moku Tower: The Endless Column created by Mokuomo inherits the tradition of Moku Tower collection. It transforms wood art into an artistic and interactive tabletop game.
This game is a wonderful dexterity and party game, and meanwhile, a beautiful decoration for your home! The game has super fast gameplay with different active players interacting in each round. For the components, besides the Woodas rocks from the Japanese culture, we also incorporate the Romanian culture by creating the Endless Columns. Hence, the whole game features the beauty of both the East and the West. The game combines balance, patience, reaction and a bit of luck together. Comparing to our previous edition, The Endless Column version consists of more artistic wooden components and has a faster and more interactive gameplay!
If you don't like to read, A Meeple Family is here to help! Check out their How To Play video below!
* If play with only 2 players, there will be no Invader.
The game is designed for 2-6 players. Although a minimum of 3 players are recommended in order to get the best gaming experience, you can still play with only 2 players. The game flow is the same, except that the 2 dice and the firing base are not used (i.e., There is no Invader).
In this section, we will show all the components in the game and explain their functionalities in greater details, in order to give you a more comprehensive understanding on the overall gameplay!
Add extra time restriction!
Use Special Function Cards as your special powers!
Have more different wooden rocks!
Have more types of challenge!
*These 4 gifs are created from Stella Short and Sweet video
If you want to know more about the combined game, please refer to page 8-11 of the game rulebook. The game rulebook can be accessed here:
Just in case you want to learn more about the Original Moku Tower game, please feel free to have a look at the following videos as well!
In order to deliver the feeling of Japanese traditional village, our team has spent quite a lot of time in building and polishing the art work. We have tried quite a lot of different style and eventually confirmed that this style suit our game the most. We sketched every single piece of element from scratch. Although this is pretty time-consuming, we definitely enjoyed the whole design process.
Apart from the illustration, one of our team member was so fascinated with the Romanian Endless Column (or they call them Infinity Column) that he wanted to include the design in the new game. And we found out that the whole thing suits quite well with Moku Tower! With numerous time of prototyping and adjustment, we have eventually confirm the design of the Endless Column. Long process but fun!
Also, we want to take this chance to express our gratitude to our wonderful game players and our photographer! Thanks so much for the professionalism!
Greeting everyone! This is Louis, the founder of Mokuomo and the creator of Moku Tower: The Endless Column; and Emio, the Chief Illustrator and Designer. Our team would like to take the chance to express our gratitude to all our backers and supporters. We know that running a good project is never easy and the recognition from our backers is the motivation for us to keep moving forward!
During the new game brainstorming process, the new Endless Column idea originates from one of our colleagues that he is such a fan of the Romanian Endless Column (he has visited there a few times, probably that's why!). After a few times of design and prototyping, we found out that the style unexpectedly quite match our theme. And it can also be a phenomenal home decoration, which is an important concept for our Moku Tower collection! Then we have decided to incorporate these amazing columns into the game.
For the game art work and illustration, Chief Illustrator Emio have spent many sleepless nights on researching and creating. Eventually, we have confirmed that the Japanese cartoon style suits really well with the game. Emio has a really strong background in Japanese-styled illustration and design. Having him in the team, the whole game design has been upgraded to a whole new level.
We have really learnt a lot from our previous campaign, from manufacturing, packaging, logistics, customer service to quality control. From all these previous experience, we have great confidence that we can arrange and perform even better in this new campaign and offer our backers an even better Kickstarter pledging experience. We always believe that our backers is the true asset of Mokuomo and keeping our backers happy is on top of our agenda!
With our previous crowdfunding experience, we have come up with this timeline and we think it is achievable and realistic. We have confidence that we can meet it without any delays!
Note: Shipping cost will be calculated and charged after the Kickstarter project ended. All shipping costs will be collected via our pledge manager (BackerKit). The shipping costs above are estimates. Accurate costs will be calculated in the pledge manager system according to your address. We will try our best to keep the shipping cost as low as possible. These cost are estimated with carton box packaging or something with similar protection ability in order to make sure there are sufficient protection during the shipment.
This year, we are confident that we can have better control on the shipping time and shipping cost. And we will make every endeavor to make sure the final shipping cost will be as close to our estimates as possible.