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IP: 112.154.***.***
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Àß ¾ÈÇÏ´Â °ÔÀÓ ³ëÆ¿¸®¿ÂÀ» »ç¼­ Ç÷¹ÀÌ ÇÏ·Á°í ·êºÏ ¹ø¿ª ÁßÀÔ´Ï´Ù.
 
ÇÏ´Â ±è¿¡ Á¦´ë·Î¸¦ ÄÁ¼ÁÀ¸·Î ±ã¿¡ 2ÆäÀÌÁö º»À¸·Î ¿Ã·Á ³õÀº ÀÚ·á·Î ÀÛ¾÷ ÁßÀä.
 
¾Æ·¡ÀÇ ¹®ÀåÀÌ Çؼ®ÀÌ ¾ÈµË´Ï´Ù. ±¸±Û, ³×À̹ö ¹ø¿ª±â¸¦ µ¹·Áµµ ¾Æ¸®¼Û¼Û!
 
 
When the Phantom would pass the Nautilion,
the Phantom ends its movement directly in front of the Nautilion
(but after the token instead of on it, as usual), and the turn ends immediately.
 
À§ ¹®ÀåÀÔ´Ï´Ù.
 
À¯·É¼±ÀÌ ³ëÆ¿¸®¾ðÀ» Åë°úÇϸé,
À¯·É¼±Àº ³ëÆ¿¸®¾ðÀÇ ¹Ù·Î ´ÙÀ½ Ä­¿¡¼­ ÇൿÀ» ¸¶Ä¡°í
 
1) (ÅäÅ«À» ¹ö¸®´Â ÇൿÀ» ÇÑ ÈÄ¿¡), Áï½Ã ÅÏÀ» Á¾·áÇÕ´Ï´Ù.
 
2) (ÅäÅ«À» ¹ö¸®´Â Çൿ ´ë½Å) ~~~~~
 
¾î¶² °É±î¿ä?
¾Æ´Ô 3¹ø Àΰ¡¿ä??
 
 
¿øº» :
 
4.1 Resolve the Phantom’s die Move the Phantom toward the Happy Isles a number of spaces equal to the value of its given die. Then, discard the token (Crew,✨mage, 🍢mercenary after collision, ⛵Reef token next to it) on which it ended its movement. 🍢 Before Collision: If the Phantom ends its movement on a Mercenary token or a Crew token numbered 2, 5, or 8, place the token face up on the Phantom board (instead of discarding it). (Efter Collison: as normal) Notes:  The Phantom skips the space occupied by the Nautilion (that space is not counted when moving the Phantom). 🍢 When the Phantom would pass the Nautilion, the Phantom ends its movement directly in front of the Nautilion (but after the token instead of on it, as usual), and the turn ends immediately: See the Collision ↓ 🍢 The Phantom may host up to 6 mercenary and/or Crew tokens (numbered 2, 5, or 8). If the Phantom board is full, additional tokens it would acquire are simply discarded.
 
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