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ÆǸŠ¿Ï·á µÇ¾ú½À´Ï´Ù ( _ _)
2019-04-22
ÆǸŠ¿Ï·á µÇ¾ú½À´Ï´Ù ( _ _)
2019-04-22
ÆǸſϷá
2019-04-22
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2019-04-19
1. ºÒ°¡´ÉÇÕ´Ï´Ù ÀÏ¹Ý °ø°Ý ¹× ½ºÅ³Àº (¸ÖƼ ¼Ó¼ºÀÌ ¾Æ´Ñ) ´ÜÀÏ Å¸°Ù¿¡°Ô¸¸ Àû¿ë °¡´ÉÇÕ´Ï´Ù. À§±â¿¡ ºüÁø ÇÇÄÏÀ» ±¸ÇÏ°í ½Í°ÚÁö¸¸ 3¸¶¸®ÀÇ ¹èµð Áß ¿ÀÁ÷ 1¸¶¸®¿¡°Ô¸¸ µ¥¹ÌÁö¸¦ ÀÔÈú ¼ö ÀÖ½À´Ï´Ù. °ø°Ý ÁÖ»çÀ§¸¦ ±¼¸®±â Àü 'Ÿ°Ù'À» ¸ÕÀú ÁöÁ¤ÇؾßÇÏ´Â Á¡ ÀØÁö¸¶¼¼¿ä. 'Ÿ°Ù'À» ÁöÁ¤ ÈÄ ±¼¸° °ø°Ý ÁÖ»çÀ§¸¦ ÇØ´ç Ÿ°Ù¿¡°Ô ¸ðµÎ Àû¿ëÇÏ½Ã¸é µË´Ï´Ù. °£È¤ ¸ÖƼ ¼Ó¼ºÀÇ °ø°ÝÀÌ ÀÖ½À´Ï´Ù (±æ¸®ÀÇ ¸ÖƼ ¾Ö·Î¿ì °°Àº °æ¿ì) ÇÇÇظ¦ ÀÔÈú 2¹ø Ÿ°ÙÀ» °ø°Ý Àü ¹Ì¸® ÁöÁ¤ÇÑ ÈÄ ÁÖ»çÀ§¸¦ ±¼·Á¼­ Ãß°¡ ´ë»óÀ» °ø°ÝÇÒ ¼ö ÀÖ½À´Ï´Ù. 2. 1¹øÀÌ ºÒ°¡´ÉÇϹǷΠ°¢°¢ ¹èºÐÀº ¾ÈµË´Ï´Ù. Determine Target: Select a target for your Atk Dice, Skill dice, or BP as needed. Select "a" target ÀÔ´Ï´Ù ´ÜÀÏ Å¸°ÙÀ̶ó´Â ¾ê±âÁö¿ä 3. ºÎ¸Ó ÅÏ ½ÃÀÛ > ¿Ã·ÁÁ®ÀÖ´ø µ¶¼º 1 ÁÖ»çÀ§ÀÇ Æ®·ç µ¥¹ÌÁö 1 Àû¿ë > µ¶¼º 1 ÁÖ»çÀ§ °ø±Þó·Î µÇµ¹¸² > ´Ù¸¥ ¾×¼Ç ÈÄ ÅÏ Á¾·á > ´ËÁö¯±«¹°(skill:µ¶¼º 3)ÀÇ ÅÏ ½ÃÀÛ > ºÎ¸Ó °ø°Ý > ºÎ¸Ó À§¿¡ µ¶¼º 3 ÁÖ»çÀ§¸¦ ´Ù½Ã ¿Ã·Á³õÀ½ > µ¶µ¥¹ÌÁö¿¡ ³ì¾Æ¿ä~~~~ ¿ä·ÎÄÚ·Ò Àû¿ëÇÏ½Ã¸é µË´Ï´Ù. ³²°ÜÁֽŠ³»¿ëÀÌ ¸Â½À´Ï´Ù ¤¾¤¾
2019-04-19
http://boardm.co.kr/goods/goods_list.php?cateCd=024297
2019-04-19
·êºÏ 26, 27 ÆäÀÌÁö °ÔÀÓ Ç÷¹ÀÌ ¿¹½Ã¸¦ º¸¸é ÀüÅõ¿¡ ´ëÇØ ÀÚ¼¼È÷ ¼³¸íµÇ¾îÀÖ½À´Ï´Ù. Melee Baddies may move up to 2 adjacent positions per turn. They will always move toward and attack the closest (route with fewest positions) opposing unit. If there is a tie for ¡°closest¡±, use its (Á¶°ÇºÎ ¾ÆÀÌÄÜ) to determine which it pursues. If a Melee Baddie is already adjacent to an opposing unit, it will not move. Ranged Baddies do not move and can target any opposing unit on the Battle Mat ±ÙÁ¢ ¹èµð´Â Åϸ¶´Ù ÀÎÁ¢ÇÑ À§Ä¡·Î ÃÖ´ë 2Ä­ À̵¿ÇÒ ¼ö ÀÖ½À´Ï´Ù.±×µéÀº Ç×»ó °¡Àå °¡±î¿î °Å¸®ÀÇ Àû´ë À¯´ÖÀ» Ÿ°ÙÀ¸·Î À̵¿&°ø°Ý ÇÕ´Ï´Ù. '°¡Àå °¡±î¿î °Å¸®'ÀÇ Á¶°Ç¿¡ ºÎÇÕÇÏ´Â Àû´ë À¯´ÖÀÌ µ¿·üÀ» ÀÌ·ê °æ¿ì (½±°Ô ¸»ÇØ 2ÀÎÇÿ¡¼­ ¹èµðÀÇ ¿À¸¥ÂÊ 2Ä­¿¡´Â ÇÇÄÏÀÌ ÀÖ°í ¿ÞÂÊ 2Ä­¿¡´Â źƮ·³ÀÌ ÀÖÀ» °æ¿ì¶ó°í »ý°¢ÇÏ½Ã¸é µË´Ï´Ù, ¹èµð ÀÔÀå¿¡¼­´Â Ÿ°Ù±îÁöÀÇ °¡Àå °¡±î¿î °Å¸®°¡ ¸ðµÎ 2Ä­À¸·Î µ¿·üÀÌ°ÚÁÒ?) Á¶°ÇºÎ ¾ÆÀÌÄÜÀ» È°¿ëÇØ ´©±¸¸¦ ¸ñÇ¥·Î ÇÒÁö Á¤ÇÕ´Ï´Ù. ¸¸¾à ±ÙÁ¢ ¹èµð°¡ ÀÌ¹Ì Àû´ë À¯´Ö°ú ÀÎÁ¢ÇØ ÀÖ´Ù¸é À̵¿ÇÏÁö ¾Ê½À´Ï´Ù. ¿ø°Å¸® ¹èµð´Â À̵¿ÇÏÁö ¾ÊÀ¸¸ç ¹èƲ ¸ÅÆ®À§ ¸ðµç Àû´ë À¯´ÖÀ» ¸ñÇ¥·Î ÁöÁ¤ÇÒ ¼ö ÀÖ½À´Ï´Ù. The Bog Frog moves 2 positions towards its closest target (Picket is 3 positions away, and Boomer is 4). Go ahead and move it to either position adjacent to Picket. The Bog Frog does not have any dice to roll, but it does have a Skill that triggers each turn. In this case, place a Poison Effect Die, set at 2, on Picket¡¯s chip. ´ËÁö °³±¸¸®´Â °¡Àå °¡±î¿î Ÿ°ÙÀ» ÇâÇØ 2Ä­ À̵¿ÇÕ´Ï´Ù. (ÇÇÄÏÀº 3Ä­, ºÎ¸Ó´Â 4Ä­ ¶³¾îÁ®ÀÖÀ½) > ´ËÁö °³±¸¸®´Â ÇÇÄÏÀ» ÇâÇØ À̵¿ÇÕ´Ï´Ù. (2Ä­ À̵¿À¸·Î ÀÎÁ¢ÇÑ »óÅÂ) > ´ËÁö °³±¸¸®´Â ¾î¶°ÇÑ ÁÖ»çÀ§µµ ±¼¸± ¼ö ¾øÁö¸¸, ¸Å Åϸ¶´Ù ¹ßµ¿ÇÒ ¼ö ÀÖ´Â ½ºÅ³À» °¡Áö°í ÀÖ½À´Ï´Ù. > ÀÌ °æ¿ì, µ¶¼º 2 ÁÖ»çÀ§¸¦ ÇÇÄÏÀÇ Ä¨ À§¿¡ ¿Ã¸³´Ï´Ù.
2019-04-19
1¹ø Áú¹®³»¿ëÀº Àß ÀÌÇØ°¡ °¡Áö ¾Ê½À´Ï´Ù ¹Ð¸® ¹èµðµµ ¸ÖƼŸ°ÙÀÇ °æ¿ì Á¶°ÇºÎ¿¡ µû¶ó ´Ù¼öÀÇ Àû´ë À¯´Ö(±â¾î·Ïor¼Òȯ¹° µî µî)À» °ø°ÝÇϱ¸¿ä. ½ºÅ³À̳ª BP½ºÅ³ °ø°Ýµµ °¢°¢ °³º°·Î Àû¿ëµË´Ï´Ù. ÇÏÁö¸¸ ¸ÖƼŸ°Ù °ø°ÝÀ̶ó°í Çصµ "°¡Àå °¡±î¿î Àû´ë À¯´Ö"¿¡°Ô À̵¿ ÇÑ ÈÄ ÀÎÁ¢ÇÑ Ä­¿¡ °ø°Ý ´ë»óÀÌ Çϳª¹Û¿¡ ¾ø´Ù¸é ÇØ´ç À¯´Ö¸¸ 1ȸ °ø°ÝÇÏ°Ô µË´Ï´Ù. 2. °¡Àå ³·Àº ü·ÂÀÇ ±â¾î·Ï Çϳª¿¡¸¸ Àû¿ëµÇ´Â°Ô ¾Æ´Ñ > °¡Àå ³·Àº ü·Â ¼øÀ¸·Î #¸í(¹èµðÀÇ ¸ÖƼÇà °ø°Ý Àοø ¼ö)À» Ÿ°ÙÀ¸·Î ÁöÁ¤ÇØ °ø°ÝÇÕ´Ï´Ù. ±×·¡¼­ Åõ¸Å´Ïº»Áî´Â 4ÀÎÇÿ¡ ÃÖÀûÈ­µÇ¾îÀÖ´Ù°í »ý°¢Çմϴ٠ȤÀº 2¸íÀ̼­ ÇÏ´ø 3¸íÀ̼­ ÇÏ´ø ´©±º°¡ Ãß°¡ Ç÷¹À̾ Á¶Á¾ÇÏ¿© 4ÀÎÀ¸·Î ¸ÂÃç¼­ ÇÏ´Â°Ô ÁÁ±¸¿ä ¤¾¤¾ 3. ·êºÏ 20ÆäÀÌÁöÀÇ baddie turn sequence¸¦ º¸½Ã¸é ÀÌ·¸°Ô ³ª¿ÍÀÖ½À´Ï´Ù 1. Effects Trigger > 2. Determine Target(s) > 3. Move > 4. Skills > 5. Roll Dice > 6. Resolve the Roll > ... 1. ¹èµð Ĩ À§¿¡ ³õ¿©Áø È¿°ú ÁÖ»çÀ§¸¦ Àû¿ë½Ãŵ´Ï´Ù (ex: µ¶¼º, ÃâÇ÷, ÇൿºÒ°¡ µî µî) 2. Ÿ°ÙÀ» ÁöÁ¤ÇÕ´Ï´Ù (±ÙÁ¢ ¹èµðÀÇ °æ¿ì Ç×»ó °¡Àå °¡±î¿î Àû´ë À¯´ÖÀ» Ÿ°ÙÀ¸·Î ÇÕ´Ï´Ù) 3. À̵¿ (¿ø°Å¸® ¹èµð´Â À̵¿ X) 4. ƯÁ¤ÇÑ ½ÃÁ¡ÀÌ ³ª¿ÍÀÖÁö ¾Ê´Ù¸é ¹èµðÀÇ ½ºÅ³À» ¹Ù·Î »ç¿ëÇÕ´Ï´Ù (mischief, corrosive, Poison µî µî) 5. ±¼¸± ¼ö ÀÖ´Â ¹æ¾îÁÖ»çÀ§(¹æ¾î ¼öÄ¡ - ÇöÀç È°¼ºÈ­µÈ ¹æ¾îÁÖ»çÀ§ÀÇ ¼ö)³ª °ø°ÝÁÖ»çÀ§(°ø°Ý °¡´ÉÇÑ Å¸°ÙÀÌ »çÁ¤°Å¸® ³» ÀÖ´Ù¸é)¸¦ ±¼¸³´Ï´Ù. 6. ¹æ¾îÁÖ»çÀ§³ª °ø°ÝÁÖ»çÀ§, ¹èµðÀÇ BP½ºÅ³À» ¹ßµ¿ÇÕ´Ï´Ù. 7. °è¼Ó ÁøÇà 4. µ¶¼ºÁÖ»çÀ§ Ä«¿îÆ®´Â Àß Àû¿ëÇÏ°í °è½Å°Í °°½À´Ï´Ù. ´Ù¸¸ µ¶¼º °ø°ÝÀº ÀÏȸ¼ºÀÌ ¾Æ´Ï¶ó Ä«¿îÆ® °¨¼ÒÇüÀÔ´Ï´Ù. µ¶¼º 2 ¹èµð°¡ ±â¾î·Ï °ø°Ý > ±â¾î·Ï À§¿¡ µ¶¼º 2 ÁÖ»çÀ§ ¿Ã¸² > ±â¾î·Ï ÅÏ ½ÃÀÛ°ú ÇÔ²² 2 Æ®·ç µ¥¹ÌÁö ÀÔÀ½ > µ¶¼º ÁÖ»çÀ§ Ä«¿îÆ®¸¦ 1·Î ³»¸² > µ¶¼º 2 ¹èµð óġ > ±â¾î·Ï ÅÏ ½ÃÀÛ°ú ÇÔ²² 1 Æ®·ç µ¥¹ÌÁö ÀÔÀ½ > µ¶¼º ÁÖ»çÀ§ Á¦°Å µ¶¼º 3 ¹èµð°¡ ±â¾î·Ï °ø°Ý > ±â¾î·Ï À§¿¡ µ¶¼º 3 ÁÖ»çÀ§ ¿Ã¸² > ±â¾î·Ï ÅÏ ½ÃÀÛ°ú ÇÔ²² 3 Æ®·ç µ¥¹ÌÁö ÀÔÀ½ > µ¶¼º ÁÖ»çÀ§ Ä«¿îÆ®¸¦ 2·Î ³»¸² > µ¶¼º 3 ¹èµð¸¦ óġÇÏÁö ¸øÇß°í ´Ù½Ã ¹èµðÀÇ ÅÏ¿¡ ±â¾î·Ï °ø°Ý > ±â¾î·Ï À§ÀÇ µ¶¼º ÁÖ»çÀ§ Ä«¿îÆ®¸¦ 3À¸·Î ¿Ã¸² > ±â¾î·Ï ÅÏ ½ÃÀÛ°ú ÇÔ²² 3 Æ®·ç µ¥¹ÌÁö ÀÔÀ½ > ... new
2019-04-19
2¹ø ¼³¸íÀ» º¸°­ÇÏÀÚ¸é °¡Àå ü·ÂÀÌ ³·Àº ±â¾î·Ï 3¸íÀ» °ø°ÝÇѴٱ⺸´Ù´Â > ¿ø°Å¸® ¹èµðÀÇ 3ÀÎ ¸ÖƼ °ø°Ý > °ø°Ý »çÁ¤°Å¸® ¹«Á¦ÇÑ = ¸ðµç ±â¾î·ÏÀÌ Å¸°ÙÀÌ µÉ ¼ö ÀÖÀ½ > ¸ðµç Ÿ°ÙÀ» °ø°ÝÇÒ ¼ö Àֱ⠶§¹®¿¡ ´©±¸¸¦ °ø°ÝÇÒÁö °áÁ¤ > Á¶°Ç ¾ÆÀÌÄÜ : ÆÈ ³»¸®°í ÀÖÀ½ > ü·ÂÀÌ °¡Àå ³·Àº ¼øºÎÅÍ 3¸í °ø°Ý > °ø°Ý¹ÞÀ» °¢ ±â¾î·Ï ¸¶´Ù ¹èµðÀÇ °ø°Ý·Â ¼öÄ¡¸¸Å­ ÁÖ»çÀ§ ±¼¸² > µ¥¹ÌÁö ¹èÁ¤ ¹× È¿°ú ½ºÅ³ÀÌ ÀÖÀ»°æ¿ì Àû¿ë ¿ä·ÎÄÚ·Ò ÀÌÇØÇÏ½Ã¸é µÇ°Ú³×¿ä. Àúµµ µ¶¼ºÀÇ °æ¿ì FAQ º¸±â Àü±îÁö µ¶¼ºÁÖ»çÀ§ ´Ù ¾²±â Àü±îÁö ¿Ã·Á³ù¾ú½À´Ï´Ù ¤»¤» ¿ÖÀÌ·¸°Ô ÁÖ»çÀ§ ¼ö°¡ ºÎÁ·ÇÏÁö ±Ã±ÝÇß´ø...
2019-04-19
À̹ø¿¡´Â °ú¿¬ ÀÇ°ßÀÌ ¸ð¾ÆÁúÁö ±Ã±ÝÇϱº¿ä ¤»¤» Á¦°¡ ÀÌÇØÇß´ø ³»¿ë ´äº¯ µå¸³´Ï´Ù. 1. ·êºÏ (±â¾î·ÏÀÇ ÅÏ ¼ø¼­) ´Ü°è¸¦ º¸½Ã¸é À̵¿ > "°ø°Ý ½Ã Ÿ°Ù ÁöÁ¤" À̶ó´Â ´Ü°è°¡ ÀÖ½À´Ï´Ù. °ø°Ý ½Ã¿¡´Â ÁÖ»çÀ§¸¦ ±¼¸®±â Àü ´ÜÀÏ Å¸°ÙÀ» ÁöÁ¤ ÈÄ(¸ÖƼ ½ºÅ³ÀÏ °æ¿ì¿¡´Â 2¼øÀ§ Ÿ°Ù ÁöÁ¤) ½ºÅ³À̳ª °ø°ÝÀ» ÁøÇàÇÏ½Ã¸é µË´Ï´Ù. 1. Start of Turn: Be sure to trigger any Effect Dice on top of your Gearloc Chip. 2. Move Gearloc: You may use # Dex to move # adjacent (not diagonal) available positions. 3. Determine Target: Select a target for your Atk Dice, Skill dice, or BP as needed. 4. Select and Roll Dice ... Â÷·ÊÁøÇà 2. ´ËÁö ¿úÀÇ °æ¿ì "°¡Àå ü·ÂÀÌ ³·Àº ±â¾î·Ï 3¸í"À» °ø°ÝÇÑ´Ù´Â ¶æÀÔ´Ï´Ù. ÁÖ»çÀ§´Â Çѹø¿¡ 3°³¸¦ ´øÁ®¼­ ºÐ¹èÇÏ´Â °ÍÀÌ ¾Æ´Ñ °¢ Ÿ°Ùº°·Î ºÐ¸®Çؼ­ ´øÁ®ÁÖ½Ã¸é µË´Ï´Ù. ´Ù½Ã ¿¹½Ã¸¦ µéÀÚ¸é > ´ËÁö¿úÀÇ ÅÏ ½ÃÀÛ > °¡Àå ü·ÂÀÌ ³·Àº ±â¾î·Ï 3¸íÀ» °ø°Ý > °¡Àå ü·ÂÀÌ ³·Àº °¢ ±â¾î·Ï¸¶´Ù °ø°ÝÁÖ»çÀ§¸¦ 1°³¾¿ ±¼·Á ÀÚ½ÅÀÌ ¹ÞÀ» µ¥¹ÌÁö È®ÀÎ > ³ª¿Â µ¥¹ÌÁö ¹èÁ¤ ÈÄ °¢ ±â¾î·Ï¿¡°Ô µ¶¼º 2Â¥¸® ÁÖ»çÀ§ ¿Ã¸®±â 3. ¹èµðµµ Ç×»ó °ø°Ý Àü À̵¿´Ü°è°¡ ¸ÕÀúÀÔ´Ï´Ù. 1. Effects Trigger: Resolve applicable Effect Dice sitting on the Baddie chip (i.e. Bleed, Poison, Disable, etc). 2. Determine Target(s). 3. Move: Move Baddie if and not adjacent to an opposing unit (see Movement and Targeting above). 4. Skills ... 5. Roll Dice ... 6. Resolve the Roll ... Â÷·ÊÁøÇà ±ÙÁ¢ ¹èµðÀÇ °æ¿ì "°¡Àå °¡±îÀÌ¿¡ ÀÖ´Â Àû À¯´Ö(±â¾î·ÏÀ̳ª ±â¾î·ÏÀÇ ¼Òȯ¹°)"À» ¸ñÇ¥·Î Çϱ¸¿ä. Æȹú¸®°í Àְųª ÆÈ ³»¸®°í ÀÖ´Â ¾ÆÀÌÄÜÀº "¸¸¾à À̵¿À» ³¡³­ À§Ä¡¿¡¼­ °ø°ÝÇÒ ¼ö Àִ Ÿ°ÙÀÌ 2¸í ÀÌ»óÀÏ ¶§ ´©±¸¸¦ °ø°ÝÇÒÁö °áÁ¤ÇÏ´Â ¿ä¼ÒÀÔ´Ï´Ù. ±×·¸±â¶§¹®¿¡ ´ËÁö °³±¸¸®ÀÇ °æ¿ì ¿¹½Ã¸¦ µéÀÚ¸é > ´ËÁö °³±¸¸®ÀÇ ÅÏ ½ÃÀÛ > °¡Àå °¡±î¿î Àû À¯´Ö¿¡°Ô À̵¿ > Ÿ°Ù¿¡°Ô µ¶¼º 2 ºÎ¿© 4. µ¶¼º È¿°ú´Â Ç×»ó ÃֽŠȿ°ú·Î ¸®ÇÁ·¹½¬ µË´Ï´Ù. µ¶¼º 2¸¦ ¸Â°í ÅÏÀÌ ½ÃÀ۵Ǽ­ µ¶¼º 1ÀÌ µÇ¾ú´õ¶óµµ µ¶¼º 3ÀÌ ÀÖ´Â ¹èµðÇÑÅ× ¸ÂÀ¸¸é µ¶¼º 1ÁÖ»çÀ§¸¦ 3À¸·Î º¯°æÇØÁÖ½Ã¸é µË´Ï´Ù. 5. ¹Ý¸é ÀÌ·± °æ¿ì°¡ »ý±æ ¼ö ÀÖ½À´Ï´Ù. 1¹ø ÅÏ¿¡ µ¶¼º 3À» °¡Áø ¹èµð°¡ °ø°ÝÀ» Çß½À´Ï´Ù. > ±â¾î·Ï À§¿¡ µ¶¼º ÁÖ»çÀ§ 3 Ä«¿îÆ® > 2¹ø ÅÏ¿¡ µ¶¼º 1À» °¡Áø ¹èµð°¡ °ø°ÝÀ» Çß½À´Ï´Ù. > ±â¾î·Ï À§¿¡ ¿Ã·ÁÁ®ÀÖ´ø µ¶¼º ÁÖ»çÀ§ Ä«¿îÆ®¸¦ 1·Î º¯°æ > 3¹ø ÅÏ¿¡ ±â¾î·ÏÀÇ Â÷·Ê°¡ µÇ¾ú°í Æ®·ç µ¥¹ÌÁö 1À» ¹Þ°í µ¶¼º ÁÖ»çÀ§¸¦ °ø±Þó·Î µÇµ¹·ÁÁÖ¼¼¿ä. °ü·Ã FAQ : http://tmbsupport.chiptheorygames.com/support/solutions/articles/33000210161-q-is-poison-cumulative-can-i-have-more-than-one-poison-die-on-a-unit-at-once-
2019-04-19
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2019-04-18
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2019-04-18
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2019-04-16
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2019-04-15
Àúµµ ±î¸£¸¶´Ô ´öºÐ¿¡ ¿¡·¯ÇÃÇÏ´ø ³»¿ëµµ ¸¹ÀÌ ¹è¿ì´Â°É¿ä °¨»çÇÕ´Ï´Ù(_ _)
2019-04-14
À̺κÐÀº Àú¶û ´äº¯ÀÌ ´Ù¸£½Å°Å °°½À´Ï´Ù 1. Æø±º°úÀÇ ÀüÅõ¿¡¼­´Â Æø±ºÀ» Æйè½ÃÅ°¸é Áï½Ã ½Â¸®·Î ÇØÇÇ¿£µùÀÌ µË´Ï´Ù. When fighting Tyrants, the Battle ends as soon as the Tyrant is defeated, even if Baddies remain. (°ü·Ã FAQ : http://tmbsupport.chiptheorygames.com/support/solutions/articles/33000210159-q-when-is-a-battle-officially-over-) 2. ¾Æ±º¿¡°Ô ÁØ ¾×Ƽºê ½ºÅ³Àº À¯È¿ÇÕ´Ï´Ù. ³» ¸ÅÆ®¿¡ ÀÖ´Â °Íµé¸¸ Á¤¸®ÇØÁÖ½Ã¸é µË´Ï´Ù ½ºÅ³Àº ¸ðµÎ °í°¥ ½ÃÅ°±¸¿ä. All slotted Active, Locked, and Backup Plan dice are 3.cleared (Skills are Exhausted) from your mat 3. °ø¹æ¹ÎøÀº ±×´ë·Î À¯ÁöµË´Ï´Ù. 4. Ä«¿îÅÍ ±â´ÉÀÌ ¾ø´Â ÁÖ»çÀ§ (¼Ò¸ð¼º ÁÖ»çÀ§)´Â »ç¿ë ÈÄ °ø±Þó·Î µÇµ¹¸³´Ï´Ù. ¼Ò¸ð¼º ÁÖ»çÀ§¸é¼­ Ä«¿îÆ®°¡ ÀÖ´Â ÁÖ»çÀ§ÀÇ °æ¿ì Á¶°ÇÀÌ °¢ ½ºÅ³ ¼³¸í¿¡ ³ª¿ÍÀÖ½À´Ï´Ù ȹµæ½Ã ±¼·Á¼­ ³õ´Â°ÇÁö ¾Æ´Ï¸é ÀÏ´Ü ³õÀº ÈÄ »ç¿ë ½Ã ±¼¸®´ÂÁö 5. ¹æ¾îÁÖ»çÀ§´Â ±¼¸± ¼ö ÀÖ½À´Ï´Ù. 6. ±âÁ¸ ¾×Ƽºê½½·ÔÀÇ ÁÖ»çÀ§¸¦ °í°¥½ÃÅ°°í ¹ÞÀ¸¼¼¿ä 7. Æ®·çµ¥¹ÌÁö´Â ¹æ¾î·ÂÀ» ¹«½ÃÇÏ°í ¼ø¼öÇÏ°Ô HP¸¦ °¨¼Ò½Ãŵ´Ï´Ù.
2019-04-14
OMG ½É°¢ÇÑ ¿¡·¯ÇÃÀ»... »óÆ®¸Ç´ÔÀÇ °æ¿ì ¼¼¹ø ½Ãµµ°¡ °¡´ÉÇÏ°Ú±º¿ä
2019-04-14
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