¶ó±×¶ûÇÏ 2ÆÇ Ä«µå ÅؽºÆ® º¯°æ»çÇ×

Æ®À§ÅÍ·Î º¸³»±â
ÆäÀ̽ººÏÀ¸·Î º¸³»±â
Spielworxx ÃÊÆǺ»°ú À̹ø¿¡ ³ª¿Â Stronghold 2ÆÇ Ä«µå¸¦ ºñ±³Çغ¸´Ï °ÅÀÇ ¸ðµç ¿µ¹® ÅؽºÆ®°¡ º¯°æµÇ¾ú´õ±º¿ä.
 
±× Áß¿¡ ¼º´ÉÀÌ ´Þ¶óÁø Ä«µå¸¸ µû·Î Á¤¸®ÇØ ºÃ¾î¿ä.
 
 
»©³õÀº °Ô ÀÖÀ» ¼öµµ ÀÖ½À´Ï´Ù.
 
ÇѱÛÀº ºÎ¸£½É´Ô ÀڷḦ Âü°íÇß½À´Ï´Ù.
 
 
7. Trader(±³¿ª¾÷ÀÚ)
 
Lose any one trading commodity to receive any 3 harvest goods
 
-> Spend one trade commodity to receive any 3 harvest goods or 7 silver
: ±³¿ªÇ° 1°³¸¦ ¹ö¸®°í ³ó»ê¹° 3°³¸¦ ¾ò´Â´Ù. -> ³ó»ê¹° 3°³¸¦ ¾ò°Å³ª 7 ½Ç¹ö¸¦ ¾ò´Â´Ù.
 
 
 
11. Turner(¼±¹Ý°ø)
 
Each roof marker costs 2 less silver.
 
-> Each roof marker costs 1 less silver.
: ÁöºØ ¸¶Ä¿ÀÇ ºñ¿ëÀÌ 2 ½Ç¹ö °¨¼ÒÇÑ´Ù. -> 1 ½Ç¹ö °¨¼ÒÇÑ´Ù.
 
 
 
15. Migrant Laborer(ÀÌÁֹΠ³ëµ¿ÀÚ)
 
Immediately after rolling the dice, turn any one die to a side of your choice.
 
-> Immediately after the dice are rolled, you may turn one die to a side of your choice.
   If you do so, advance 1 step on the siesta track.
 
: ÁÖ»çÀ§µéÀ» ±¼¸° ÈÄ Áï½Ã, ÁÖ»çÀ§ 1°³¸¦ ¿øÇÏ´Â ¸éÀ¸·Î ¹Ù²Û´Ù -> ±×·¸°Ô ÇÑ´Ù¸é, ½Ã¿¡½ºÅ¸ Æ®·¢À» ÇÑ Ä­ ÀüÁøÇÑ´Ù.
 
 
 
20. Packer(Æ÷Àå¾÷ÀÚ)
 
Carry out 1 extra delivery in step 4 of the transportation phase.
 
-> In step 4 of the transportation phase, you may carry out 1 free delivery in addition to your paid deliveries.
 
: ¼ö¼Û °úÁ¤ 4´Ü°è¿¡¼­ Ãß°¡·Î 1ȸ ¼ö¼ÛÀ» ¼öÇàÇÑ´Ù. -> ±× Ãß°¡ 1ȸ ¼ö¼Û ºñ¿ëÀº ¹«·áÀÌ´Ù.
 
 ±âÁ¸¿¡´Â ÀÌ Ãß°¡ 1ȸ ¼ö¼Ûµµ ½Ç¹ö¸¦ 1 ÁöºÒÇÏ°í ÇØ¾ß ÇßÁö¸¸ ¹«·á·Î ¹Ù²î¾ú³×¿ä.
 
 
22. Joiner(°¡±¸ Á¦ÀÛÀÚ)
 
You may pay roof markers with upgraded goods. 2 silver 3 silver 4 silver 
 
-> You may pay for roof markers with upgraded goods 3 silver 4 silver 5 silver
 
: ÁöºØ ¸¶Ä¿ÀÇ ºñ¿ëÀ» °¡°øÇ°À¸·Î ÁöºÒÇÒ ¼ö ÀÖ´Ù. -> ½Ç¹ö ºñ¿ëÀÌ °¡°øÇ°¸¶´Ù 1¾¿ Áõ°¡
 
 
26. Tenant(¼ÒÀÛ³ó)
 
After rolling the dice, take 1 die and place it in front of you. You may use it for free. All other players have to pay you 1 farm good to use it.
 
-> After the dice are rolled, take 1 die and place it in front of you. You may use it for free. Any other player must pay you 1 farm good or 2 silver to take and use it.
 
: ÁÖ»çÀ§µéÀ» ±¼¸° ÈÄ ÁÖ»çÀ§ 1°³¸¦ ´ç½Å ¾Õ¿¡ ³õ´Â´Ù. ´ç½ÅÀº ±× ÁÖ»çÀ§¸¦ ¹«·á·Î »ç¿ëÇÒ ¼ö ÀÖ´Ù. ´Ù¸¥ Ç÷¹À̾îµéÀº ±× ÁÖ»çÀ§¸¦ »ç¿ëÇÏ·Á¸é ´ç½Å¿¡°Ô ³óÀå »óÇ° 1°³¸¦ ÁöºÒÇØ¾ß ÇÑ´Ù. -> ³óÀå »óÇ° 1°³ ¶Ç´Â 2 ½Ç¹ö¸¦ ÁöºÒÇØ¾ß ÇÑ´Ù.
 
 
32. Carpenter(¸ñ¼ö)
 
Remove 1 additional, different farm good for each of your farm extensions in order to play 1 additional card(but not as a farm extension!)
 
-> When you play a card to your farm as an extension, you may spend 1 additional, unique good to play an extra card(cannot be an extension)
 
: ³óÀå ÁõÃà ÈÄ¿¡ ¼­·Î ´Ù¸¥ ³óÀå »óÇ°À» Çϳª ´õ ÁöºÒÇϸé, Ä«µå 1ÀåÀ» Ç÷¹ÀÌÇÑ´Ù(³óÀå ÁõÃàÀ¸·Î »ç¿ë ºÒ°¡)
 
-> µ·, ½ÂÁ¡À» Á¦¿ÜÇÑ ³óÀå »óÇ°À» Ãß°¡·Î Çϳª ´õ ÁöºÒÇϸé, Ä«µå 1ÀåÀ» Ç÷¹ÀÌÇÑ´Ù.(³óÀå ÁõÃàÀ¸·Î »ç¿ë ºÒ°¡)
 
different farm good¿¡¼­ unique goodÀ¸·Î ¹Ù²î¾ú´Âµ¥ unique goodÀÌ ³óÀå ÁõÃà¿¡ ÇÊ¿äÇÑ 9°¡Áö Áß¿¡ µ· ½ÂÁ¡À» Á¦¿ÜÇÑ °³ÀÎ º¸µå¿¡ ¸¶Ä¿·Î Ç¥½ÃµÇ´Â »óÇ°µéÀ» ÀǹÌÇÏ´Â °ÍÀ̳׿ä.
 
·êºÏ ¿¹½Ã¸¦ Âø°¢Ç߳׿ä. ±×´ë·Î°¡ ¸Â½À´Ï´Ù.
 
 
 
 
33. Peddler(Çà»óÀÎ)
 
Relocate a marker to a different space when it is about to be removed from the market.
 
-> When one of your markets is removed from the market, you may immediately relocate it to an adjacent, empty space.
 
: ½ÃÀå¿¡¼­ ¸¶Ä¿ 1°³°¡ Á¦°ÅµÉ ¶§ ±× ¸¶Ä¿¸¦ ´Ù¸¥ °ø°£À¸·Î Àç¹èÄ¡ÇÑ´Ù. -> ÀÎÁ¢ÇÑ ºó °ø°£À¸·Î Àç¹èÄ¡ÇÑ´Ù.
 
 
°ÔÀÓÇÏ½Ç ¶§ Âü°íÇϼ¼¿ä~~
 
 
 
Æȷοì
Çǵå
ÀúÀå
½Å°í
horhori
´Ô¿¡°Ô ´ñ±Û ÀÛ¼º
´ñ±Û µî·Ï