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3,433
2019-9-26 ¿ÀÈÄ 9:29
IP: 124.53.***.***

https://www.kickstarter.com/projects/cwali/beasty-borders?ref=discovery_category_newest

 

ÇϺñŸƮ °ÔÀÓ¿¡ »ç¿ëÇÒ ¼öµµ ÀÖÀ»°Å °°³×¿ä.

 

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About

2 players / 20 minutes / ages 8-108

Limited edition: 300 games (or less, game parts are limited in stock)

In *Beasty Borders* both players want to group their animals in the landscape.

EXPLAINATION OF THE RULES: 

GAME CONTENT

  • 40 ceramic animals: 5, 7 & 8 farm (or shepperd) animals and 5, 7 & 8 wild animals). (Each game has a different combie of 6 animal types!)
  • 9 tiles (thin cardboard (400grams)), with grassland and lake spaces.
  • 1 steps-marker
  • 1 D8 die
  • 5 discs (double-pass space markers)

PREPARATION

  • 1 player takes the 5, 7 and 8 farm animals, the other player the 5, 7 and 8 wild animals.
  • Randomly place the 9 tiles as 3x3 tiles grid. (Each tile has 4 or 5 spaces for animals.)
  • Place the steps-marker at the signpost space.

TURNS
The start player rolls the D8 and moves the steps-marker by a number of empty grass spaces equal to the number on the die, in the direction marked by the signpost. If the end of a row is reached, you count further at the next row below the signpost. Now this player chooses which of their 3 types of animals to place in the space with the steps-marker, or to pass.
If the player chose to place an animal, then the other player plays the next turn, so will roll the die to move the steps-marker and place an own animal or pass. And so on.

The player with the wild animals rolled the die and the steps-marker landed at the space between cows. The player for the wild animals will place an animal to prevent that the other player will place a cow to make it a group of 4 cows, but which wild animal is the best to place there?

If the die-roller passes, the other player can choose to place an animal there, or pass too.
If both players pass, an empty-space disc gets placed there and this space stays empty.
If you pass in your own turn, you will roll the die for the next turn too, so you have the first choice again!!

The wild animals player rolled the die which moved the steps-marker to a good spot for a rabbit. The (last) rabbit would make the group of rabbits 4 instead of 3, adding 2 victory points. But there are several other spots where the last rabbit would add 4 victory points ...

ENDSCORE
Finally several groups, no very big groups in this example game.
Groups of 1/2/3/4/5/6/7/8 animals bring respectively 0/1/3/5/7/8/9/10 points for the endscore.
In case of a tie in the endscore, the player with the most placed animals wins.
Here the farm animals have groups of 4 pigs and 3 and 4 cows, so 5+3+5=13 points.
While the wild animals have groups of 3 butterflies, 4 and 3 rabbits and 4 snakes, so win with 3+5+3+5=16 points.

Unfolded you see rulebook page 5,6, 1 and 2,3,4. Click to see the PDF.

My thoughts about the tactics:

It's much luck, much depth, much drama. You often adapt your plans to new situations. Very light rulewise, but exciting to play smart. The tension for the big points builds up towards the end of the game.
It's much about estimating the chances for the rest of the game. Each new start landscape and each situation makes the depths different.
The die never follows your plan, so you must update your plans often.
You want good perspectives for your 3 different animal types to form groups, and at the same time want to give your opponent small remaining landscape spaces to let the opponent's animals spread over many groups.
Sometimes things look easy and then suddenly you get an "Oh no, what should I do here???" turn.
Passing at the right moments is important.

The "no luck" variant in the rulebook is very cool/special too. Certainly advised to try that too!!

IMPORTANT:

Check your game at the Essen-fair Cwali-booth 1-G125! There will be no deliveries later for missing or damaged parts. In the booth we will have bubble-wrap etc., so you can pack the game/parts yourself.

- Each game contains a different set of 40 animals (5, 5, 7, 7, 8 and 8). You get a random game, though in the booth we offer you to choose 1 game from 3 random copies (the boxes aren't sealed) after you buy. Games can contain Cows, Goats, Sheep, Pigs, Roosters, Horses, Camels, Ducks, Rabbits, Tigers, Reptiles, Apes, Bears, Deer, Kangaroos, Snakes, Pinquins, Rats, Frogs, Elephants, Squirrels, Turtles, Caterpillars, Owls, Dragonflies, Crocodiles, Butterflies and Pigeons.

OTHER CWALI-GAMES:

With delivery it's not possible to add other games to send together. (You can order other Cwali-games at the Cwalishop.) For the Spiel-pickup games you can add other games in your pledge by adding the game price which you see at the Cwalishop.

Q&A

- Why 70 games to back for pick-up at the Spiel-fair?
Several copies are pre-ordered already, and we want to keep games available for visitors who play the game in the Spiel booth.

- Why 30 games for delivery?
It contains small ceramic animals, so it's breakable which makes delivery possible-but-expensive. We decide not to send except for 30 games. We can pack the game parts well, but it takes much packing time, therefore the number of games to send is limited.

- Why the 250-300 games printrun?
In stock are 300 boxes, and ceramic animals for between 250 and 300 games (not counted precise yet). So a higher number of games wouldn't be ready for the Spiel-fair.

- Why no larger printrun with other materials?
That was an idea too, but it wouldn't be ready for the Essen-fair and I'm not patient. :)
And 2-player-games and light games are risky genres for my sales.

 

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2 ÀÎ / 20 ºÐ / 8-108 ¼¼

ÇÑÁ¤ÆÇ : 300 °ÔÀÓ (¶Ç´Â ±× ÀÌÇÏ, °ÔÀÓ ºÎÇ°ÀÇ Àç°í°¡ Á¦ÇѵÊ)

* Beasty Borders *¿¡¼­ µÎ Ç÷¹À̾î´Â dz°æ¿¡ µ¿¹°À» ±×·ìÈ­ÇÏ·Á°íÇÕ´Ï´Ù.

±ÔÄ¢ XPLAINATION : 

°ÔÀÓ ÄÜÅÙÃ÷

  • 40 Á¾ÀÇ ¼¼¶ó¹Í µ¿¹° : 5, 7 ¹× 8 °³ÀÇ ³óÀå (¶Ç´Â ¼ÎÆÛµå) µ¿¹° ¹× 5, 7 ¹× 8 °³ÀÇ ¾ß»ý µ¿¹°. (°¢ °ÔÀÓ¿¡´Â 6 °¡Áö µ¿¹° À¯ÇüÀÇ ´Ù¸¥ Á¶ÇÕÀÌ ÀÖ½À´Ï´Ù!)
  • ¸ñÃÊÁö¿Í È£¼ö°¡ÀÖ´Â 9 °³ÀÇ Å¸ÀÏ (¾ãÀº ÆÇÁö (400g)).
  • 1 ´Ü°è ¸¶Ä¿
  • 1 D8 ´ÙÀÌ
  • µð½ºÅ© 5 °³ (ÀÌÁß Æнº ½ºÆäÀ̽º ¸¶Ä¿)

¿¹ºñ

  • 1 ¸íÀÇ Ç÷¹À̾î´Â 5, 7 ¹× 8 °³ÀÇ ³óÀå µ¿¹°À», ´Ù¸¥ Ç÷¹À̾î´Â 5, 7 ¹× 8 °³ÀÇ ¾ß»ý µ¿¹°À» ÃëÇÕ´Ï´Ù.
  • 9 °³ÀÇ Å¸ÀÏÀ» 3x3 ŸÀÏ ±×¸®µå·Î ¹«ÀÛÀ§·Î ¹èÄ¡ÇÕ´Ï´Ù. (°¢ ŸÀÏ¿¡´Â µ¿¹°À»À§ÇÑ 4 ~ 5 °³ÀÇ °ø°£ÀÌ ÀÖ½À´Ï´Ù.)
  • ÀÌÁ¤Ç¥ °ø°£¿¡ ´Ü°è Ç¥½Ã±â¸¦ ¹èÄ¡ÇϽʽÿÀ.

ÅÏ
½ÃÀÛ Ç÷¹À̾î´Â D8À» ±¼¸®°í Ç©¸»·Î Ç¥½ÃµÈ ¹æÇâÀ¸·Î ´ÙÀÌÀÇ ¼ýÀÚ¿Í °°Àº ºó Àܵð °ø°£À¸·Î ½ºÅÜ ¸¶Ä¿¸¦ À̵¿ÇÕ´Ï´Ù. ÇàÀÇ ³¡¿¡ µµ´ÞÇϸé ÀÌÁ¤Ç¥ ¾Æ·¡ÀÇ ´ÙÀ½ Çà¿¡¼­ ´õ ¼¼¾îÁý´Ï´Ù. ÀÌÁ¦ÀÌ Ç÷¹À̾î´Â 3 °¡Áö À¯ÇüÀÇ µ¿¹° Áß ¾î´À °ÍÀÌ ´Ü°è ¸¶Ä¿·Î °ø°£¿¡ ¹èÄ¡Çϰųª Åë°úÇÒÁö ¼±ÅÃÇÕ´Ï´Ù.
Ç÷¹À̾ µ¿¹°À» ¹èÄ¡Çϱâ·Î ¼±ÅÃÇÑ °æ¿ì, ´Ù¸¥ Ç÷¹À̾î´Â ´ÙÀ½ ÅÏÀ» Ç÷¹ÀÌÇϹǷΠ´Ü°è ¸¶Ä¿¸¦ À̵¿Çϱâ À§ÇØ ÁÖ»çÀ§¸¦ ±¼·Á¼­ ÀÚ½ÅÀÇ µ¿¹°À̳ª Æнº¸¦ ¹èÄ¡ÇÕ´Ï´Ù. µîµî.

¾ß»ý µ¿¹°À» °¡Áø Ç÷¹À̾î´Â ÁÖ»çÀ§¸¦ ±¼¸®°í ´Ü°è Ç¥½ÄÀº ¼Ò »çÀÌÀÇ °ø°£¿¡ Âø·úÇß½À´Ï´Ù. ¾ß»ý µ¿¹°ÀÇ Ç÷¹À̾î´Â ´Ù¸¥ Ç÷¹À̾ ¼Ò¸¦ 4 ¸¶¸®ÀÇ ¼Ò ±×·ìÀ¸·Î ¸¸µé±â À§ÇØ ¼Ò¸¦ ³õÀ» ¼ö´Â ¾øÁö¸¸ ¾î¶² ¾ß»ý µ¿¹°ÀÌ ±× °÷¿¡ ³õ´Â °ÍÀÌ °¡Àå ÁÁ½À´Ï±î?

´ÙÀÌ ·Ñ·¯°¡ ÆнºÇÏ¸é ´Ù¸¥ Ç÷¹À̾ µ¿¹°À» ¹èÄ¡Çϰųª Æнº ÇÒ ¼öµµ ÀÖ½À´Ï´Ù.
µÎ Ç÷¹À̾ ¸ðµÎ ÆнºÇÏ¸é ºó µð½ºÅ©°¡ ¹èÄ¡µÇ°íÀÌ °ø°£Àº ºñ¿öÁý´Ï´Ù.
ÀÚ½ÅÀÇ Â÷·Ê¸¦ Åë°ú ÇÏ¸é ´ÙÀ½ Â÷·Ê¿¡µµ ÁÖ»çÀ§¸¦ ±¼¸± ¼ö ÀÖÀ¸¹Ç·Î ´Ù½Ã ù ¹ø° ¼±ÅÃÀ» ÇÒ ¼ö ÀÖ½À´Ï´Ù !!

¾ß»ý µ¿¹° Ç÷¹À̾î´Â ´Ü°è ¸¶Ä¿¸¦ Åä³¢¿¡°Ô ÁÁÀº Àå¼Ò·Î ¿Å±â´Â ÁÖ»çÀ§¸¦ ±¼ ·È½À´Ï´Ù. (¸¶Áö¸·) Åä³¢´Â Åä³¢ ±×·ìÀ» 3 ´ë½Å 4·Î ¸¸µé¾î ½ÂÁ¡ 2 Á¡À» Ãß°¡ÇÕ´Ï´Ù. ±×·¯³ª ¸¶Áö¸· Åä³¢°¡ 4 °³ÀÇ ½Â¸® Æ÷ÀÎÆ®¸¦ Ãß°¡ ÇÒ ¼öÀÖ´Â ´Ù¸¥ °÷ÀÌ ÀÖ½À´Ï´Ù ...

ENDSCORE
¸¶Áö¸·À¸·ÎÀÌ ¿¹Á¦ °ÔÀÓ¿¡¼­´Â Å« ±×·ìÀ̾ø´Â ¿©·¯ ±×·ìÀÌ ÀÖ½À´Ï´Ù.
1/2/3/4/5/6/7/8 µ¿¹° ±×·ìÀº ³¡Á¡¿¡ °¢°¢ 0/1/3/5/7/8/9/10 Æ÷ÀÎÆ®¸¦ °¡Á®¿É´Ï´Ù.
³¡Á¡¿¡ ³ØŸÀÌ°¡ÀÖ´Â °æ¿ì °¡Àå ¸¹Àº µ¿¹°À» °¡Áø Ç÷¹À̾ ½Â¸®ÇÕ´Ï´Ù.
¿©±â¼­ ³óÀå µ¿¹°Àº 4 ¸¶¸®ÀÇ µÅÁö¿Í 3 ¸¶¸®¿Í 4 ¸¶¸®ÀÇ ¼Ò·Î ±¸¼ºµÈ ±×·ìÀ¸·Î 5 + 3 + 5 = 13 Æ÷ÀÎÆ®ÀÔ´Ï´Ù.
¾ß»ý µ¿¹°Àº 3 ¸¶¸®ÀÇ ³ªºñ, 4 ¸¶¸®¿Í 3 ¸¶¸®ÀÇ Åä³¢¿Í 4 ¸¶¸®ÀÇ ¹ìÀ¸·Î ÀÌ·ç¾îÁ® ÀÖÁö¸¸, 3 + 5 + 3 + 5 = 16 Á¡À¸·Î ½Â¸®ÇϽʽÿÀ.

ÆîÄ¡¸é 5,6, 1 ¹× 2,3,4 ÆäÀÌÁöÀÇ ·êºÏÀÌ ³ªÅ¸³³´Ï´Ù. PDF¸¦ º¸·Á¸é Ŭ¸¯ÇϽʽÿÀ.

Àü¼ú¿¡ ´ëÇÑ ³ªÀÇ »ý°¢ :

¸¹Àº Çà¿î, ±íÀÌ, µå¶ó¸¶ÀÔ´Ï´Ù. ´ç½ÅÀº Á¾Á¾ »õ·Î¿î »óȲ¿¡ ´ç½ÅÀÇ °èȹÀ» Àû¿ëÇÕ´Ï´Ù. ¸Å¿ì °¡º­¿ì¸é¼­µµ ¶È¶ÈÇÑ Ç÷¹À̸¦ Áñ±â½Ê½Ã¿À. Å« Æ÷ÀÎÆ®¿¡ ´ëÇÑ ±äÀåÀº °ÔÀÓÀÌ ³¡³¯ ¹«·Æ¿¡ ½×ÀÔ´Ï´Ù.
°ÔÀÓÀÇ ³ª¸ÓÁö ½Ã°£¿¡ ´ëÇÑ °¡´É¼ºÀ» ÃßÁ¤ÇÏ´Â °ÍÀÔ´Ï´Ù. »õ·Î¿î ½ÃÀÛ Ç³°æ°ú »óȲ¸¶´Ù ±íÀÌ°¡ ´Þ¶óÁý´Ï´Ù.
ÁÖ»çÀ§´Â °èȹÀ» µû¸£Áö ¾ÊÀ¸¹Ç·Î °èȹÀ» ÀÚÁÖ ¾÷µ¥ÀÌÆ®ÇؾßÇÕ´Ï´Ù.
´ç½ÅÀº 3 °¡Áö ´Ù¸¥ µ¿¹° À¯Çü¿¡ ´ëÇÑ ÁÁÀº ¿ø±Ù¹ýÀÌ ±×·ìÀ» Çü¼ºÇϱ⸦ ¿øÇϸç, µ¿½Ã¿¡ »ó´ëÀÇ µ¿¹°ÀÌ ¸¹Àº ±×·ì¿¡ ÆÛÁú ¼ö ÀÖµµ·Ï ÀÛÀº ³²Àº Á¶°æ °ø°£À» Á¦°øÇÏ°íÀÚÇÕ´Ï´Ù.
¶§¶§·Î ÀÏÀÌ ½¬¿ö º¸ÀÌ¸é °©ÀÚ±â "¾Æ´¢, ¾î¶»°ÔÇؾßÇմϱî?" È¸Àü.
ÀûÀýÇÑ ¼ø°£¿¡ ÇÕ°ÝÇÏ´Â °ÍÀÌ Áß¿äÇÕ´Ï´Ù.

·êºÏÀÇ "¿îÀ̾ø´Â"º¯ÇüÀº ¸Å¿ì ½Ã¿øÇÏ°í Ưº°ÇÕ´Ï´Ù. ±×°Íµµ ½ÃµµÇÏ´Â °ÍÀÌ ÁÁ½À´Ï´Ù!

Áß´ëÇÑ:

È®ÀΠ¿¡¼¾ ¹Ú¶÷ȸ Cwali ºÎ½º 1-G125¿¡¼­ °ÔÀÓÀ»! ºÎÇ°ÀÌ ´©¶ôµÇ°Å³ª ¼Õ»óµÈ °æ¿ì ³ªÁß¿¡ ¹è¼ÛµÇÁö ¾Ê½À´Ï´Ù. ºÎ½º¿¡´Â ¹öºí ·¦ µîÀÌ ÀÖÀ¸¹Ç·Î °ÔÀÓ / ºÎÇ°À» Á÷Á¢ Æ÷Àå ÇÒ ¼ö ÀÖ½À´Ï´Ù.

-°¢ °ÔÀÓ¿¡´Â 40 Á¾ÀÇ µ¿¹° (5, 5, 7, 7, 8, 8)ÀÌ ÀÖ½À´Ï´Ù. ºÎ½º¿¡¼­´Â ±¸¸Å ÈÄ 3 °³ÀÇ ¹«ÀÛÀ§ »çº» (»óÀÚ´Â ºÀÀεÇÁö ¾ÊÀ½)¿¡¼­ 1 °³ÀÇ °ÔÀÓÀ» ¼±ÅÃÇÒ ¼ö ÀÖ½À´Ï´Ù. °ÔÀÓ¿¡´Â ¼Ò, ¿°¼Ò, ¾ç, µÅÁö, ¼öż, ¸», ³«Å¸, ¿À¸®, Åä³¢, È£¶ûÀÌ, ÆÄÃæ·ù, À¯Àοø, °õ, »ç½¿, Ä»°Å·ç, ¹ì, ÇÉÄý, Áã, °³±¸¸®, ÄÚ³¢¸®, ´Ù¶÷Áã, °ÅºÏÀÌ, ¾Ö¹ú·¹, ¿Ã»©¹Ì , ÀáÀÚ¸®, ¾Ç¾î, ³ªºñ ¹× ºñµÑ±â.

´Ù¸¥ CWALI °ÔÀÓ :

¹è¼Û½Ã ´Ù¸¥ °ÔÀÓÀ» Ãß°¡ÇÏ¿© ÇÔ²² º¸³¾ ¼ö´Â ¾ø½À´Ï´Ù. (´ç½ÅÀº¿¡¼­ ´Ù¸¥ Cwali - °ÔÀÓ ÁÖ¹®ÇÒ ¼ö ÀÖ½À´Ï´Ù Cwalishop¸¦ .)¸¦ °úÀåµÇ°Ô ¶°¹ú ¸®´Ù ÇȾ÷ °ÔÀÓÀÇ ´ç½ÅÀÌ¿¡ º¼ °ÔÀÓ °¡°Ý Ãß°¡ÇÏ¿© ¼­¾à¿¡ ´Ù¸¥ °ÔÀÓÀ» Ãß°¡ ÇÒ ¼ö ÀÖ½À´Ï´Ù CwalishopÀ» .

Q & A

-Spiel-fair¿¡¼­ ÇȾ÷À» À§ÇØ ¿Ö 70 °ÔÀÓÀ» ¹é¾÷ÇؾßÇմϱî?
ÀÌ¹Ì ¿©·¯ ºÎ°¡ »çÀü ÁÖ¹®µÇ¾î ÀÖÀ¸¸ç Spiel ºÎ½º¿¡¼­ °ÔÀÓÀ»ÇÏ´Â ¹æ¹®ÀÚ°¡ °ÔÀÓÀ» °è¼Ó ÀÌ¿ëÇÒ ¼ö ÀÖµµ·ÏÇÏ°í ½Í½À´Ï´Ù.

-¿Ö 30 °ÔÀÓÀ» ¹è´ÞÇؾßÇմϱî?
ÀÛÀº ¼¼¶ó¹Í µ¿¹°ÀÌ µé¾îÀÖ¾î ±úÁö±â ½¬¿ì¹Ç·Î ¹è´ÞÀÌ °¡´ÉÇÏÁö¸¸ ºñ¿ëÀÌ ¸¹ÀÌ µì´Ï´Ù. ¿ì¸®´Â 30 °ÔÀÓÀ» Á¦¿ÜÇÏ°í´Â º¸³»Áö ¾Ê±â·Î °áÁ¤Çß½À´Ï´Ù. ¿ì¸®´Â °ÔÀÓ ºÎÇ°À» Àß Æ÷Àå ÇÒ ¼ö ÀÖÁö¸¸ Æ÷Àå ½Ã°£ÀÌ ¸¹ÀÌ °É¸®¹Ç·Î º¸³¾ °ÔÀÓÀÇ ¼ö°¡ Á¦Çѵ˴ϴÙ.

-¿Ö 250-300 °ÔÀÓÀÌ ÀμâµË´Ï±î?
Àç°í´Â 300 »óÀÚÀ̸ç 250¿¡¼­ 300 °ÔÀÓ »çÀÌÀÇ ¼¼¶ó¹Í µ¿¹°ÀÔ´Ï´Ù (Á¤È®È÷ °è»êµÇÁö´Â ¾ÊÀ½). µû¶ó¼­ ´õ ¸¹Àº ¼öÀÇ °ÔÀÓÀÌ Spiel-fair¿¡ ÁغñµÇÁö ¾Ê¾Ò½À´Ï´Ù.

-¿Ö ´Ù¸¥ Àç·á·Î ´õ Å« Àμâ ÀÛ¾÷À» ¼öÇàÇÏÁö ¾Ê½À´Ï±î?
±×°Íµµ ¿ª½Ã ¾ÆÀ̵ð¾î ¿´Áö¸¸ ¿¡¼¾ Æä¾î¿¡ ´ëÇÑ Áغñ°¡µÇ¾î ÀÖÁö ¾Ê¾Ò°í ³ª´Â Àγ»ÇÏÁö ¾Ê¾Ò´Ù. :)
±×¸®°í 2 ÀÎ¿ë °ÔÀÓ°ú °¡º­¿î °ÔÀÓÀº ³» ÆǸſ¡¼­ À§ÇèÇÑ À帣ÀÔ´Ï´Ù.

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