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2013-10-7 ¿ÀÈÄ 7:37
 

Cubist ´Â ÀÔüÆĶó´Â Àǹ̷Π20¼¼±â ÃÊ ÇÁ¶û½º¿¡¼­ ÀϾ ¼­¾ç¹Ì¼ú Ç¥Çö ¾ç½ÄÀÔ´Ï´Ù.

Æú ¼¼ÀÜÀÌ Å¥ºñÁòÀÇ µ¿±â¸¦ Á¦°øÇÏ°í Æĺí·Î ÇÇÄ«¼Ò¿¡ ÀÇÇØ º»°ÝÀûÀΠťºñÁòÀÌ ½ÃÀ۵ȴٰí ÇÕ´Ï´Ù~



In CUBIST, you and your opponents are architects competing to build a grand and inspiring new Modern Art Museum including its 
interior sculptures or “installations.” Aptly enough, your building materials are cubes, or more precisely, dice!
 
On each turn you roll two dice and place them in your studio as raw materials for your cubist sculptures.
From there you position these dice to complete commissioned installations for the museum.

Dice with identical numbers can be stacked on top of one another to give your sculpture elevation and grandeur.
Dice with adjacent numbers go next to one another to construct unconventional footprints of modernism.

You can press your luck by committing to a certain risky commission—hoping that no one else will complete it first—
or play it safe by locking up your dice for later use.
 
You can also use your dice to enlist the aid of masters of modern art like Juan Gris, Franz Marc and Olga Rozanova.

Each installation you complete allows you to contribute dice to the building of the Museum itself.
You will have to sculpt cleverly but quickly to get the new Museum named after you!



CUBIST ¿¡¼­ Ç÷¹À̾îµéÀº ¹Ì¼ú°ü ³»ºÎ Á¶°¢°ú ¼³Ä¡ µîÀ» Æ÷ÇÔÇÏ¿© ¿õÀåÇÏ°í °¨µ¿ÀûÀÎ »õ·Î¿î Çö´ë ¹Ì¼ú°üÀ» Áþ±â À§ÇØ °æÀïÇÕ´Ï´Ù.
ÀûÀýÇÏ°Ô, °ÇÃàÀç·á´Â Å¥ºêÀÔ´Ï´Ù, Á¤È®ÇÏ°Ô ÁÖ»çÀ§ÁÒ~!

°¢ Åϸ¶´Ù ´ç½ÅÀº 2°³ÀÇ ÁÖ»çÀ§¸¦ ±¼¸®°í ±×°ÍÀ» ´ç½ÅÀÇ ÀÔüÆÄ Á¶°¢ÀÇ ¿ø·á·Î½á ´ç½ÅÀÇ ½ºÆ©µð¿À¿¡ ¹èÄ¡ÇÕ´Ï´Ù.
¹Ì¼ú°üÀ» À§ÇØ ÀÇ·Ú¹ÞÀº ¼³Ä¡¸¦ ¿Ï·áÇϱâ À§ÇØ ÀÌ ÁÖ»çÀ§µéÀ» ¹èÄ¡ÇÕ´Ï´Ù.

µ¿ÀÏÇÑ ¼ýÀÚÀÇ ÁÖ»çÀ§´Â Á¶°¢¿¡ °íµµ¿Í À§¾öÀ» ºÎ¿©Çϱâ À§ÇØ ½×À» ¼ö ÀÖ½À´Ï´Ù.
ÀÎÁ¢ÇÑ ¼ýÀÚÀÇ ÁÖ»çÀ§´Â ¸ð´õ´ÏÁòÀÇ Æ²¿¡ ¹ÚÈ÷Áö ¾ÊÀº ¹ßÀÚÃ븦 ±¸¼ºÇϱâ À§ÇØ ¿·¿¡ µÓ´Ï´Ù.

´ç½ÅÀº ´Ù¸¥ »ç¶÷ÀÌ ¸ÕÀú ¿Ï¼ºÇÏÁö ¾Ê±â¸¦ ¹Ù¶ó¸ç ¾î¶² À§ÇèÇÑ ÀÓ¹«¿¡ ÅõÀԵǾî ÀÚ½ÅÀÇ ¿îÀ» ½ÃÇèÇغ¼ ¼ö ÀÖ°í,
¶Ç´Â ³ªÁß¿¡ »ç¿ëÇϱâ À§ÇØ ´ç½ÅÀÇ ÁÖ»çÀ§¸¦ ¾ÈÀüÇÏ°Ô µÑ ¼öµµ ÀÖ½À´Ï´Ù.

´ç½ÅÀº ¶ÇÇÑ ´ç½ÅÀÇ ÁÖ»çÀ§¸¦ »ç¿ëÇÏ¿© Juan Gris, Franz Marc, Olga Rozanova °°Àº Çö´ë ¹Ì¼úÀÇ °ÅÀåÀÇ µµ¿òÀ» ±¸ÇÒ ¼ö ÀÖ½À´Ï´Ù.

´ç½ÅÀÌ ¿Ï¼ºÇÑ °¢°¢ÀÇ ¼³Ä¡´Â ¹Ì¼ú°ü ÀÚüÀÇ °Ç¼³À» À§ÇØ ±â¿©ÇÒ ¼ö ÀÖ½À´Ï´Ù.
´ç½ÅÀº ´ç½ÅÀÇ À̸§À» µý »õ·Î¿î ¹Ì¼ú°üÀ» ¾ò±â À§ÇØ ¿µ¸®ÇÏÁö¸¸ ºü¸£°Ô Á¶°¢ÇؾßÇÒ °ÍÀÔ´Ï´Ù.





2~4ÀÎÀ̼­ 40ºÐ°£ Ç÷¹ÀÌÇÏ´Â ÀÌ °ÔÀÓÀº ű½ºÅ¸ÅÍ¿¡ ¼º°øÇß½À´Ï´Ù

http://www.kickstarter.com/projects/167427101/cubist-build-an-inspiring-new-art-museumwith-dice

³»³â 1ºÐ±â¿¡ Ãâ½Ã ¿¹Á¤À̶ó°í Çϴµ¥¿ä~

http://www.boardgamegeek.com/boardgame/147431/cubist





°ÔÀÓÀÇ ±¸¼º¹°Àº ´ÙÀ½°ú °°½À´Ï´Ù.
 
• 81 dice (twenty 14mm six-sided dice per player, in four colors, plus 1 red Museum Cornerstone die)
   ÇÑ »ç¶÷´ç 14mm Â¥¸® 6¸éü ÁÖ»çÀ§ 20°³¾¿, ¹Ì¼ú°ü ¸ðÅüÀ̵¹·Î ¾²ÀÌ´Â »¡°£ ÁÖ»çÀ§ 1°³ 
• 1 Museum Board
   ¹Ì¼ú°ü º¸µå
• 4 Individual Studio Boards
   4°³ÀÇ °³ÀÎ ½ºÆ©µð¿À º¸µå
• 9 Museum Cards, 25 Artist Cards and 23 Installation Cards
   9ÀåÀÇ ¹Ì¼ú°ü Ä«µå, 25ÀåÀÇ ¹Ì¼ú°¡ Ä«µå¿Í 23ÀåÀÇ ¼³Ä¡ Ä«µå
• This rulebook 
   ·êºÏ






¸¶ºí¸µÀÌ µé¾î°£ ¾Ë·Ï´Þ·ÏÇÑ ÁÖ»çÀ§°¡ ´«¿¡ ¶ç´Â °ÔÀÓÀÔ´Ï´Ù



°ÔÀÓÀº ÀÌ·±½ÄÀ¸·Î ÁøÇàµË´Ï´Ù





CUBIST ÇÁ¸®ºä
http://robonofrey.com/2013/09/18/kickstarter-board-game-preview-cubist/




¹Ì¼úÀ» Å׸¶·Î ÇÏ°í À־ ±×·±Áö ½Å¼±ÇÑ ´À³¦µµ ÀÖ°í¿ä

½ÇÁ¦ ÀÔüÆÄ ¾ÆƼ½ºÆ®µéÀÇ ÀÛÇ°ÀÌ °ÔÀÓ¿¡ ³ì¾ÆÀÖÀ¸´Ï °ü·Ã Á÷¾÷¿¡ Á¾»çÇϽô ºÐµé¿¡°Ô ¾îÇÊÇϱâ ÁÁÀº °ÔÀÓÀÏ °Í °°¾Æ¿ä




 
´õ ÀÚ¼¼ÇÑ °ÔÀÓ¹æ¹ýÀº ¾Æ·¡ÀÇ ·êºÏÀ» Âü°íÇØÁÖ¼¼¿ä
http://images.eagle-gryphon.com/docs/cubist-rules.pdf
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