º¸µå°ÔÀÓ Á»ºñ»çÀ̵å´Â ½±°Ô º¸¸é Çù·ÂÇÏ¿© Á»ºñ¸¦ ÇлìÇÏ°í ¹Ì¼ÇÀ» Ŭ¸®¾î ÇÏ´Â ¾ÆÁÖ °£´ÜÇÑ °ÔÀÓÀÔ´Ï´Ù.
ÇÏÁö¸¸, ÈçÇÑ Á»ºñ ¿µÈ¿¡¼ ³ª¿À´Â°Íó·³ ²÷ÀÓ¾øÀÌ ½ñ¾ÆÁ® ³ª¿À´Â Á»ºñµéÀ» »ó´ëÇϸç
¹Ì¼ÇÀ» Ŭ¸®¾îÇϱ⿣ ±× ¼ýÀÚ°¡ ¸¸¸¸Ä¡ ¾Ê½À´Ï´Ù.
°ÔÀÓÀ» ÁøÇàÇÏ´Ùº¸¸é ¸ÊÀ» °¡µæ ä¿ì°í ÀÖ´Â Á»ºñ ¹«¸®¿¡ ±¸¼®À¸·Î ¸ô·ÁÀÖ´Â »ýÁ¸ÀÚµéÀ» ¸¹Àº ºÐµéÀÌ °Þ¾î º¸¼ÌÀ»°Ì´Ï´Ù;
ÇÑÁ¤µÈ Àοø°ú ¹«±â·Î ÀÌ ¸¹Àº Á»ºñ¸¦ ¶Õ°í °¡±â¶õ ¸Å¿ì ¾î·Á¿î ÀÏÀÔ´Ï´Ù.
ÇÏÁö¸¸, Á»ºñ »çÀ̵忣 ¾ÆÁÖ ½±°Ô ³À̵µ¸¦ Á¶ÀýÇÒ¼ö ÀÖ´Â ½Ã½ºÅÛÀÌ ÀÖ½À´Ï´Ù.
±×°ÍÀº ¹Ù·Î Á»ºñ Ãâ¸ô Ä«µå¸¦ ÀÌ¿ëÇϴ°ÍÀÔ´Ï´Ù.
Ãâ¸ô Ä«µå¶õ Á»ºñ°¡ ¾î¶² Á»ºñ°¡ ¸î¸¶¸® ³ª¿À´ÂÁö¸¦ ¾Ë·ÁÁÖ´Â Ä«µåÀÔ´Ï´Ù.
±×·±µ¥ Ä«µåÀÇ ¿ìÃø »ó´ÜºÎ¸¦ º¸½Ã¸é ¼ýÀÚ°¡ º¸À̽ǰ̴ϴÙ.
À§ÀÇ °æ¿ì #7¶ó°í ÀûÇôÀֳ׿ä.
ÀÌ·±½ÄÀ¸·Î ¸ðµç Ä«µå¿¡´Â ¼ýÀÚ°¡ ÀûÇô ÀÖ°í À§ÀÇ Ä«µå°æ¿ì 7¹ø Ä«µå¶ó°í º¸½Ã¸é µË´Ï´Ù.
Á»ºñ»çÀÌµå °³¹ß»çÀÇ È¨ÇÇ¿¡´Â ÀÌ Ä«µå ¹øÈ£¸¦ ÀÌ¿ëÇÏ¿© ³À̵µ Á¶ÀýÀ» Çϴ¹ýÀÌ ³ª¿ÍÀÖ½À´Ï´Ù.
http://zombicide.com/en/blog-zombie-cards-secrets#top
ÀÌ ³»¿ëÀ» º¸¸é ´ÙÀ½°ú °°½À´Ï´Ù.
Turn after turn, Zombie cards are drawn with apprehension and excitation. What (bad) surprise awaits us? Will undead crawl from the sewers or gain an extra activation?
°è¼Ó Ç÷¹À̸¦ ÇÒ¼ö·Ï µÎ·Á¿ò°ú ÈïºÐÀÌ Áõ°¡ µÇ°í ³î¶ó¿î (ȤÀº ³ª»Û) ÀÏÀÌ ¿ì¸®¸¦ ±â´Ù¸®°í ÀÖ½À´Ï´Ù
¿¹¸¦ µé¾î °©ÀÚ±â Á»ºñ°¡ Çϼö±¸ ¹ÛÀ¸·Î ±â¾î³ª¿Ã±î¿ä? ¾Æ´Ï¸é Ãß°¡·Î ÇൿÀ» Çѹø ´õÇÒ±î¿ä?
´ÙÀ½Àº Ä«µå ¹øÈ£º°·Î ±¸ºÐµÇ¾î ÀÖ´Â ³À̵µ À¯ÇüÀÔ´Ï´Ù.
°¢ ¼ýÀÚº°·Î µ¦ÀÌ Â¥¿© ÀÖÀ¸¸ç °³º°ÀûÀ¸·Î ºÐ·ùµÇ¾î ÀÖÀ½À» ¾Ë¼ö°¡ ÀÖ½À´Ï´Ù.
• Cards #1 to #12, replicated on #13 to #24, are the easy part of Zombicide. No Abomination disturb this steady and growing tide of zombies.
• Cards #25 to #36 are harder. The flow is a little stronger, sometimes unpredictable, and bad surprises are to be expected. Cards #28, #29, #30 and #36 belong to the Abomination.
• Cards #37 to #42 are exceptional events: sewer invasions and extra activations. Please note that Walkers have two extra activations instead of one for Fatties and Runners.
Zombicide¡¯s forthcoming expansions will include their own cards. Card numbers will follow those of already published material!
Ä«µåÀÇ ºÐ·ù
• Ä«µå 1~ 12,13~24¹ø Ä«µå´Â Á»ºñ»çÀ̵忡¼ °¡Àå ½¬¿î Ä«µåÀÔ´Ï´Ù. ¾îº¸¹Ì³×À̼ÇÀÌ ÃâÇöÇÏÁö ¾Ê°í ¹«¸®ÀÇ Á»ºñµéÀÌ ³ªÅ¸³ªÁöµµ ¾Ê½À´Ï´Ù.
• Ä«µå25~36¹øÀº ´õ ¾î·Æ½À´Ï´Ù. ¿¹ÃøÀÌ ¾î·Á¿öÁö°í °©ÀÛ½º·¯¿î »ç°í°¡ ¹ß»ýÇÒ¼öµµ ÀÖ½À´Ï´Ù. ±×¸®°í Ä«µå 28, 29, 30, 36¹øÀº ¾îº¸¹Ì³×À̼ÇÀÌ µîÀåÇÕ´Ï´Ù.
• Ä«µå37~42¹øÀº Ưº°ÇÑ »ç°ÇµéÀÌ ÀÖ½À´Ï´Ù. Çϼö±¸¿¡¼ Á»ºñ°¡ ³ªÅ¸³ª°Å³ª ÆÐƼ¿Í´Â ´Ù¸£°Ô ¿öÄ¿µéÀÌ Çѹø´õ ÇൿÇϴµîÀÇ »ç°ÇÀÌ ÀÖ½À´Ï´Ù.
Á»ºñ»çÀ̵åÀÇ »õ·Î¿î È®ÀåÀÇ Ä«µåµé ¿ª½Ã °íÀ¯³Ñ¹ö°¡ Ç¥½ÃµÇ¾îÀÖÀ¸¸ç, ±âÁ¸ Ä«µåµéÀÇ ´ÙÀ½ ¹øÈ£¸¦ ¹Þ½À´Ï´Ù.
´ÙÀ½Àº ½ÃÁð 1ÀÇ µ¦ ±¸¼º¹æ¹ýÀÔ´Ï´Ù.
Ãâºñ Ãâ¸ôÄ«µå Á¶Á¤
¸í½ÉÇϼ¼¿ä. Á»ºñ Ãâ¸ô Ä«µå¸¦ Á¶Á¤ÇÏ´Â °ÍÀº ¸Å¿ì ½¬¿î ÀÏÀÔ´Ï´Ù.
±×³É, »ç¿ëÇÏÁö ¾Ê´Â Ãâ¸ôÄ«µå ¸îÀåÀ» µ¦¿¡¼ »©¸é µË´Ï´Ù. ¾Æ·¡´Â ÀúÈñ°¡ ÃßõÇÏ´Â µ¦ÀÔ´Ï´Ù.
• ¿¹Ãø°¡´É :Ä«µå1¹ø~ 12¹ø
Ä«µå°¡ ºü¸£°Ô ¼øȯ µÇ±â ¶§¹®¿¡ °ø°³ µÈ°ÍµéÀ» ±â¾ï ÇÑ´Ù¸é ½±°Ô ´ÙÀ½ Ä«µå¸¦ ¿¹»óÇÏ°í ´ëºñÇÒ¼ö ÀÖ½À´Ï´Ù. Ãß°¡ ÇൿÀ̳ª Çϼö±¸ µîÀå °ú ¾îº¸¹Ì³×À̼ÇÀÌ Ãâ¸ôÇÏÁö ¾Ê½À´Ï´Ù. ½ÄÀºÁ× ¸Ô±âÀÔ´Ï´Ù.
• Á»ºñ·£µå ·Î ÁÖ¸»³ªµéÀÌ : Ä«µå1¹ø~ 24¹ø
Á¶±Ý ´õ ¿¹ÃøÇϱâ Èûµç Ä«µå°¡ ³ª¿É´Ï´Ù. ÇÏÁö¸¸ ¿©ÀüÈ÷ Á»ºñÀÇ Ãß°¡ Çൿ À̳ª Çϼö±¸µîÀå °ú ¾îº¸¹Ì³×À̼ÇÀÌ Ãâ¸ôÇÏÁö ¾ÊÀ¸¹Ç·Î µÎ·Á¿ö ÇÒ ÇÊ¿ä°¡ ¾ø½À´Ï´Ù.
• °©ÀÛ½º·± Á×À½Àº ¾ø½À´Ï´Ù :Ä«µå1¹ø~ 12¹ø + Ä«µå25¹ø~ 36¹ø + Ä«µå41~ 42¹ø
Á»ºñÀÇ Ãß°¡ Çൿ ÀÌ¿Ü¿¡ ´Ù¸¥ ¸ðµç »óȲÀÌ ¹ß»ýÇÕ´Ï´Ù. ±× »ç°ÇµéÀº ºÐ¸íÈ÷ ÀϾ°ÍÀÔ´Ï´Ù.
• °æ°í : Ä«µå1¹ø~ 12¹ø + Ä«µå25¹ø~ 36¹ø + Ä«µå37¹ø~ 42¹ø
´ç½ÅÀº ½¬¿î Ä«µåÀÇ ÀϺθ¸ »ç¿ëÇÏ°í ±âÁ¸º¸´Ù ´õ ¾î·Á¿î »óȲÀÌ ÀÚÁÖ ¹ß»ýÇÕ´Ï´Ù.
• Á»ºñ Áö¿Á : Ä«µå25¹ø~ 36¹ø + Ä«µå37¹ø~ 42¹ø
ÃàÇÏÇÕ´Ï´Ù. ´ç½ÅÀº ¾î·Á¿î °ÔÀÓÀ» ¼±ÅÃÇÏ¿´°í ´õ ÀÌ»ó ½¬¿î Ä«µå´Â ¾øÀ»°ÍÀÔ´Ï´Ù. °è¼ÓÀûÀ¸·Î Á»ºñµéÀº Ãß°¡ ÇൿÀ» ÇÏ°í Çϼö±¸¿¡¼ ²÷ÀÓ¾øÀÌ Ãâ¸ôÇÏ¿© ´õ ¸¹Àº ¾î·Á¿òÀ» ÁÙ°ÍÀÔ´Ï´Ù.
Çà¿îÀ» º÷´Ï´Ù. ´ç½Å¿¡°Õ ±×°ÍÀÌ ÇÊ¿äÇϴϱî¿ä.
Knowing this, tuning the zombie tide on the board becomes as easy as child¡¯s play. Simply remove the undesired cards to set he preferred difficulty. Here are a few deck customized for different challenges.
Anticipating the horde is easy. Just remember which cards have been revealed and which are about to come, because the pile contains few cards and will turn quickly. You will soon grow accustomed to these few cards. Also, there is no extra activation, no sewer invasion and no Abomination. Piece of cake!
More cards make the pile less predictable. At this level, though, you still don¡¯t have to fear any extra activations, sewer invasions, or the coming of an Abomination.
Except for extra activations, anything can happen. And be sure it will.
You subtract one ¡°easy¡± set of cards, making things more challenging than a standard configuration. ¡°Hard¡± cards are going to be drawn frequently.
Congratulations. You have chosen to play really hard. All the easy stuff is gone- you have ketp only the worst cards. The pile will turn quickly, and constantly give you extra activations, sewer invasions and lots of other bad surprises. Good luck. you¡¯ll need it!
ÀÌ»óÀº ½ÃÁð 1¿¡ ÇØ´çÇÏ´Â Ä«µå Á¶ÇÕÀ̾ú½À´Ï´Ù.
ÇÏÁö¸¸ Àú´Â ½ÃÁð 1À» °¡Áö°í ÀÖÁö ¾Ê½À´Ï´Ù.
±×·¡¼ Á¦ ³ª¸§´ë·Î Ä«µå¸¦ È®ÀÎÇÏ°í ºÐ·ù ÇغýÀ´Ï´Ù.
¿ì¼± Ä«µå ºÐ·ù ÀÔ´Ï´Ù.
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• Ä«µå 91¹ø~103¹ø Ä«µå´Â ÀÏ¹Ý ¿öÄ¿µé¸¸ ³ª¿É´Ï´Ù. ±î²û ÆäƼ°¡ ³ª¿À±ä ÇÏÁö¸¸ ¾îº¸¹Ì³×À̼ÇÀº ³ª¿ÀÁö ¾Ê½À´Ï´Ù.
• Ä«µå 104¹ø~114¹ø Ä«µå´Â ¾îº¸¹Ì³×À̼ÇÀÌ µîÀåÇϱ⠽ÃÀÛÇÕ´Ï´Ù.
• Ä«µå 115¹ø~120¹øÀº Ư¼ö À̺¥Æ® Ä«µå·Î Á»ºñÀÇ Ãß°¡ À̵¿À̳ª Çϼö±¸ ÃâÇöµîÀÌ ÀÖ½À´Ï´Ù.
•½ÄÀºÁ׸Աâ: Ä«µå 91¹ø~103¹ø
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•ÀÌ°ÍÀº Á»ºñÀԴϱî?: Ä«µå 85¹ø~89¹ø + Ä«µå 91¹ø~103¹ø
½ÃÁð 2ÀÇ ¿À¸®Áö³ÎÀÎ ¹ö¼Ä¿ Á»ºñ°¡ ³ªÅ¸³ª±â ½ÃÀÛÇÕ´Ï´Ù. ÇÏÁö¸¸ ¿ª½Ã Çϼö±¸ Ãâ¸ôµµ ¾ø°í Ãß°¡ Çൿµµ ÇÏÁö ¾Ê½À´Ï´Ù. ±×¸®°í ¾îº¸¹Ì³×À̼ǵµ ¿ÀÁö ¾Ê¾Æ¿ä ¤¾¤¾
•Á¶½ÉÇØ!: Ä«µå 79¹ø~82¹ø + Ä«µå 95~102¹ø + Ä«µå 110¹ø~114¹ø Ä«µå 119~120¹ø
¾îº¸¹Ì³×À̼ǰú Çϼö±¸¿¡¼ Á»ºñµéÀÌ Ãâ¸ôÇϱ⠽ÃÀÛÇÕ´Ï´Ù. ¾ÆÁ÷ Ãß°¡ ÇൿÀ» ÇÏÁö´Â ¾ÊÁö¸¸ ¹æ½ÉÇÒ¼ö´Â ¾ø´Â ³À̵µÀÔ´Ï´Ù.
•Áö¿ÁÀÇ ÀÔ±¸: Ä«µå 79¹ø~84¹ø + Ä«µå 90¹ø~95¹ø + Ä«µå 100¹ø~106¹ø + Ä«µå 110¹ø~120¹ø
¸¹Àº Á»ºñµé°ú ¾îº¸¹Ì³×À̼ÇÀÌ Ãâ¸ôÇÕ´Ï´Ù. ±×¸®°í Á»ºñµéÀÌ Ãß°¡ÇൿÀ» ½ÃÀÛÇϸç Çϼö±¸¿¡¼ Á»ºñµéÀÌ ½ñ¾ÆÁ® ³ª¿À±â ½ÃÀÛÇÕ´Ï´Ù.
•Á»ºñÁö¿Á: Ä«µå 79~85¹ø + 106~120¹ø
Çϼö±¸¿¡¼ Á»ºñ°¡ ½ñ¾ÆÁö¸ç Ãß°¡ ÇൿÀ» ÇÕ´Ï´Ù. ÃʹݺÎÅÍ ¾îº¸¹Ì³×À̼ǰú ÆäƼ°¡ ¹ø¹øÈ÷ Ãâ¸ôÇϸç Àá½Ãµµ ¼ûÀ» µ¹¸± Æ´À» ÁÖÁö ¾Ê½À´Ï´Ù.
¹¹ ³ª¸§ ½ÃÁð 1ÀÇ ³»¿ëÀ» ÂüÁ¶ÇÏ¸ç ½ÃÁð 2ÀÇ µ¦À» ±¸¼ºÇØ ºÃ½À´Ï´Ù¸¸,
ÀÌÁ¦ 2¸íÀ̼¸¸ °ÔÀÓÀ» ÇÏ´õ¶óµµ Á¶±ÝÀº ½±°í Áñ°Ì°Ô °ÔÀÓÀ» ÇÒ¼ö ÀÖÀ»°Å °°³×¿ä^^
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p/s ´Ù½Ã ÀÛ¼ºÇϱ⠱ÍÂú¾Æ¼ Á¦ ºí·Î±×¿¡ ¿Ã¸°±ÛÀ» ±×´ë·Î ±Ü¾ú´õ´Ï ÆùÆ® Å©±â¶ó´ø°¡ ÀÌ°ÍÀú°Í ¾û¸ÁÀ̳׿ä;;
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http://blog.naver.com/coondog/220122944023