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¾Æ±×¸®Äݶó2017½ÅÆÇ (agricola revised edition ) Á÷¾÷¼Ò°³.1

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IP: 211.201.***.***

±ã¿¡ º¸´Ï ´©°¡ ¿©Áö²°³ª¿Â Ä«µåµéÀ» ¿¢¼¿·Î Á¤¸®Çسù³×¿ä.

»õ·ÎÃâ½ÃµÈ ¾ÆÄÝ2017½ÅÆÇÀÇ Ä«µåµéÀ» ÀÏ´Ü Æۿͼ­ Àû¾îºÃ½À´Ï´Ù.

¾ÆÄݽÅÆÇÀº Aµ¦ Bµ¦À¸·Î ³ª´©¾îÁ®ÀÖ½À´Ï´Ù.

Á¦¸ñÀÇ ¿µ¹®¹ø¿ªÀº Çѱ۷Π¹¹·Î ¹ø¿ªÇÒÁö Á¾ÀâÀ»¼ö°¡ ¾ø¾î¼­ ÀÓÀÇ·Î ÇÕ´Ï´Ù.


 

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102. Grocer

Pile the following goods on this card (wood, grain, reed, stone, vegetable, clay, reed, vegetable). At any time, you can buy the top good for 1 food.

1À½½ÄÀ¸·Î ÀÚ¿ø»ï.  ±âÁ¸ ÀâÈ­»óÀΰú´Â ±¸¼ºÇ°ÀÌ Á¶±Ý ´Ù¸£³×¿ä.

ä°¥È볪äµ¹°î°¥ À̾ú´Âµ¥  ä°¥Èëäµ¹°¥°î³ª ÀÓ.


 

108.Mushroom Collector

Immediately after each time you use a wood accumulation space, you can exchange 1 wood for 2 food. If you do, place the wood on the accumulation space.

¹ö¼¸µû´Â»ç¶÷  ³ª¹«³öµÎ°í 2À½½Ä  / º¯µ¿¾øÀ½.


 

110. Roughcaster

Each time you build at least 1 clay room or renovate your house from clay to stone, you also get 3 food.

ÁøÈë¹æÀ» 1°³Áþ°Å³ª ÈëÁýÀ» µ¹ÁýÀ¸·Î °íÄ¥¶§¸¶´Ù 3À½½Ä¹ÞÀ½.

óÀ½º¸´Â Á÷¾÷.


 

111. Wall Builder

Each time you build at least 1 room, you can place 1 food on each of the next 4 round spaces. At the start of these rounds, you get the food.

º®°Ç¼³¾÷ÀÚ.  ¹æ1°³¸¦ ÃÖ¼Ò¸¸µé¶§¸¶´Ù ´ÙÀ½4¶ó¿îµå¿¡ À½½Ä1°³¾¿ ³õÀ½.


 

112. Scythe Worker

When you play this card, you immediately get 1 grain. In the filed phase of each harvest, you can harvest 1 additional grain from each of your grain fields.

³´ÀϲÛ. Áï½Ã1°î½Ä¹ÞÀ½.  ¼öÈ®´Ü°è¿¡¼­ °î½Ä1°³¸¦ ¹ç¸¶´Ù Ãß°¡¼öÈ®ÇÔ.

ºñ½ÁÇÑ°É ³×µ¨¶õµåµ¦¿¡¼­ º»°Å°°¾Æ¿ä. ±×°Ç Á÷¾÷³õÀ»¶§¼öÈ®,¼öÈ®½Ã 1°³´õ¼öÈ®À̾ú´øµí.


 

114.Seasonal Worker

Each time you use the "Day Laborer" action space, you get 1 additional grain. From round 6 on, you can choose to get 1 vegetable instead.

ÀÏ¿ë³ëµ¿ÀÚ. ³¯Ç°ÆÈÀÌ¿¡¼­ °î½Ä(6¶ó¿îµåÀÌÈÄ Ã¤¼Ò) Ãß°¡¹ÞÀ½ /º¯µ¿¾øÀ½.


 

116.Wood Cutter

Each time you use a wood accumulation space, you get 1 additional wood.

³ª¹«²Û, ³ª¹«°¡ ½×ÀÌ´ÂÇൿĭ¿¡¼­ ³ª¹«1°³´õ¹ÞÀ½.

ÈξÀ ¾ÈÁÁ¾ÆÁ³À½. µ¶¾î7ÆÇ¿¡¼­´Â Á÷¾÷À̳ª ¼³ºñÄ«µå·Î ³ª¹«¹ÞÀ»¶§µµ ¹Þ¾Ò´Âµ¥, ³ª¹«°¡ ½×ÀÌ´ÂÄ­ À¸·Î °íÁ¤µÇ¾î¼­

ÁÖ¿äÇൿĭÀÇ 3Á¾(5ÀÎÇÃÈ®ÀåÀÌ ³ª¿Ã°æ¿ì)À̳ª ÀÚ¿ø1,2°³ °ñ¶ó¹Þ±â Ä­¿¡¼­µµ ¾ÈµÇ°Ú³×¿ä.


 

119. Firewood Collector

Each time you use the "Farmland", "Grain Seeds", Grain Utilization", or "Cultivation" action space, at the end of that turn, you get 1 wood.

ÀåÀÛÁ޴»ç¶÷.   4°³ÀÇ ÇൿĭÀÌ¿ë½Ã ( °î½Ä, ¹ç°¥±â ´Â ¾Ë°Ú´Âµ¥ ³ª¸ÓÁö 2°³´Â ¹ºÁö¸ð¸£°Ú³×¿ä ;;;)  Åϳ¡¿¡ 1³ª¹« ¹ÞÀ½.

À̰͵µ »õ·Î¿î°Í. ¹«³­Çѳª¹«Á÷¾÷ÀÎµí ³ª¹«²Ûº¸´Ù ´õ ÁÁ¾Æº¸¿©¿ä.


 

120.Clay Hut Builder

Once you no longer live in a wooden house, place 2 clay on each of the next 5 round spaces. At the start of these rounds, you get the clay.

´õÀÌ»ó ³ª¹«Áý¿¡¼­ »ìÁö¾ÊÀ»¶§ Çѹø, ´ÙÀ½5¶ó¿îµå¿¡ 2È뾿 ³õÀ½.

ÈëÁý°ÇÃà¾÷ÀÚ,  º¯µ¿¾øÀ½


 

123.Frame Builder

Each time you build a room/renovate, but only once per room/action, you can replace exactly 2 clay or 2 stone with 1 wood.

°ñÁ¶°ÇÃà¾÷ÀÚ ,  ¹æÀ» ¸¸µé°Å³ª Áý°íÄ¥¶§¸¶´Ù, ´Ü ·ë¾×¼Ç´ç1¹ø, 2Èë À̳ª 2µ¹À» 1³ª¹«·Î ´ëüÇÔ.

¿øÆÇÀº ¹æ¸¸µé¶§ 2°³¸¦ 1³ª¹« °íÄ¥¶§´Â 1°³¸¦ 1³ª¹« ´ëü, ¹æ¸¶´ÙÀû¿ëÀε¥ ÄÚº¸°Ô1ÆÇÀÇ ´ëÇ¥¿À¿ª ¿¡¶óŸ¿´¾úÁÒ. (1°³¸¸À¸·Î¿À¿ª)

Áý°íÄ¥¶§µµ 2°³¸¦ 1°³·Î ´Ã¾úÁö¸¸   but only once per room/action °¡ 1¹ø¸¸ µÇ´Â°Å°°³×¿ä.

ÀÌ°Ç ÁÁ¾ÆÁø°Íµµ ³ªºüÁø°Íµµ ¾Æ³à.


 

125.Priest

When you play this card, if you live in a clay house with exactly 2 rooms, you immediately get 3 clay, 2 reed, and 2 stone.

¼ºÁ÷ÀÚ.  ÀÌÄ«µå¸¦ ³õÀ»¶§ Á¤È®È÷2°³ÀÇ Èë¹æ¿¡ »ì°íÀÖÀ¸¸é 3Èë 2°¥´ë 2µ¹ ¹ÞÀ½.

³×µ¨¶õµåµ¦¿¡¼­ ºñ½ÁÇÑ Á÷¾÷ÀÌ 2Èë¹æÀ϶§ ÀÚ¿øÀ» ÀúÁ¤µµ ÁÖ´Â°Ô ÀÖ¾ú±äÇߴµ¥,


 

133.Braggart

During the scoring, you get 2/3/4/5/7/9 bonus points for having at least 5/6/7/8/9/10 improvements in front of you.

ÇãÀV¼±ÀÌ  ¼³ºñ³õÀº°Í´ç Á¡¼ö.

±âÁ¸ 5/6/7/8/9 - 1/3/5/7/9Á¡ À̾ú´Âµ¥  2/3/4/5/7Á¡À¸·Î ¸¶À̳ÊÆÐÄ¡µÈ°Å°°¾Æ¿ä.


 

138.Harpooner

Each time you use the "Fishing" accumulation space you can also pay 1 wood to get 1 food for each person you have, and 1 reed

ÀÛ»ì´øÁö´Â»ç¶÷ ,  ³¬½ÃÇൿĭÀ» »ç¿ëÇÒ¶§ 1³ª¹«¸¦ ³»°í °¡Áø°¡Á·¸»°¹¼ö¸¸Å­ÀÇ À½½Ä +1°¥´ë¸¦ ¹Þ´Â´Ù.

ÃÊ¹Ý 1³ª¹«°¡ 2À½½Ä1°¥  ÈĹÝÀº 4-5À½½Ä 1°¥À̵ǰڳ׿ä. ÄÞº¸°¡ ´õÀÖÀ¸¸é ³ª»ÚÁö¾ÊÀ»µí.


 

143.Stonecutter

Every improvement, room, and renovation costs you 1 stone less.

¼³ºñ,¹æ,°³Á¶½Ã µ¹1°³ ºñ¿ë°¨¼Ò.

µ¹ÀÚ¸£´Â»ç¶÷, º¯µ¿¾øÀ½.


 

147. Animal Dealer

Each time you use the "Sheep Market", "Pig Market", "or "Cattle Market" accumulation space, you can buy 1 additional animal of the respective type for 1 food.

°¡Ãà»óÀΠ ¾ç,µÅÁö,¼Ò ½×ÀÌ´ÂÄ­¿¡¼­ µ¿¹°°¡Á®°¥¶§ 1À½½Ä³»°í Çϳª´õ ¹ÞÀ½.  º¯µ¿¾øÀ½


 

155.Conjurer

Each time you use the "traveling Players" accumulation space, you get an additional 1 wood and 1 grain.

¸¶¼ú»ç.  À¯¶û±Ø´Ü ÀÌ¿ë½Ã 1³ª¹« 1°î½Ä Ãß°¡·Î ¹ÞÀ½.

¿øÆÇÀº 1°î½ÄÀ̾ú´Âµ¥ »óÇâµÈµí.


 

160.Lutenist

Each time another player uses the "Traveling Players" accumulation space, you get 1 food and 1 wood. Immediately after, you can buy exactly 1 vegetable for 2 food.

·ùÆ®¿¬ÁÖÀÚ. À¯¶û±Ø´Ü ÀÌ¿ë½Ã 1À½½Ä°ú 1³ª¹«¹ÞÀ½,  ±×¸®°í ³ª¼­ 2À½½ÄÀ¸·Î ä¼Ò1°³¸¦ »ì¼öÀÖÀ½.

ºñ½ÁÇÑ°Ô ³×µ¨¶õµåµ¦Àΰ¡ ÀÖ¾ú´ø°Å °°¾Æ¿ä.


 

165.Pig Breeder

When you play this card, you immediately get 1 wild boar. Your wild boar breed at the end of round 12 (if there is room for the new wild boar).

Áï½Ã 1µÅÁö¹ÞÀ½ µÅÁö°¡ 12¶ó¿îµå³¡¿¡ °ø°£ÀÌÀÖÀ¸¸é ¹ø½ÄÇÔ.

µÅÁö»çÀ°»ç, º¯µ¿¾øÀ½  (ÀÌ ²ÙÁøÄ«µå°¡ ¿Ö »ì¾Æ³²¾ÒÀ»±î? º¯ÇÏÁöµµ¾Ê°í..;;;)


 

86. Animal Tamer

When you play this card, you immediately get your choice of 1 wood or 1 grain. Instead of just 1 animal total, you can keep any 1 animal in each room of your house.

°¡ÃàÁ¶·Ã»ç,   Ä«µå³õÀ»¶§ ¼±ÅÃÇؼ­ 1³ª¹«,1°î½ÄÁß °ñ¶ó¹ÞÀ½,   ¹æ¸¶´Ù 1µ¿¹°À» Å°¿ï¼öÀÖÀ½.

±âÁ¸´É·Â¿¡ ³õÀ»¶§ÀÚ¿ø1°³¹Þ´Â°Å Ãß°¡µÈµí.


 

87.Conservator

You can renovate your wooden house directly to stone without renovating it to clay first.

Àç»ê°ü¸®ÀÎ, ³ª¹«ÁýÀ» µ¹ÁýÀ¸·Î ¹Ù·Î°íħ.  º¯µ¿¾øÀ½.


 

88.Hedge Keeper

Each time you take a "Build Fences" action, you do not have to pay wood for 3 of the fences you build.

»ê¿ïŸ¸®Áö±â,  ¿ïŸ¸®Ä¡±âÇൿ ÇÒ¶§¸¶´Ù 3°³¸¦ ³ª¹«¾È³»°í ´õħ  , º¯µ¿¾øÀ½


 

90.Plow Driver

Once you live in a stone house, at the start of each round, you can pay 1 food to plow 1 field.

Àï±â¸ôÀ̲Û,   µ¹Áý¿¡»ì¸é 1À½½Ä³»°í ¶ó¿îµå½ÃÀÛ¿¡ ¹ç1°³°¥À½ ,º¯µ¿¾øÀ½


 

92. Adoptive Parents

For 1 food, you can take an action with offspring in the same round you get it. If you do, the offspring does not count as "newborn".

¾çºÎ¸ð ,1À½½Ä³»°í °¡Á·´Ã¸®±â ÇÑ°¡Á·À» ¹Ù·Î»ç¿ë, º¯µ¿¾øÀ½.


 

98. Stable Architect

During scoring, you get 1 bonus point for each unfenced stable in your farmyard.

¸¶±¸°£°ÇÃà°¡ , Á¡¼ö°è»ê½Ã ¿ïŸ¸®¹Û¿¡ Ä£ ¿Ü¾ç°£µµ 1Á¡À¸·Î °è»êÇÔ.

º§±â¿¡µ¦¿¡¼±°¡ ¶È°°Àº°Ô ÀÖ¾ú´øµí.


 


 


 

³ª°¡ºÁ¾ßÇؼ­ ³ª¸ÓÁö´Â ´ÙÀ½¿¡.¤»
 

to be continued...


 

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