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ÃÍŲ È®Àå Á¤º¸ µÎ¹ø°

973 Á¶È¸
2013.10.08 15:56
21
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±â´Ù¸®´ø ÃÍŲ È®ÀåÀÇ µÎ¹ø° ÇÁ¸®ºä ÀÔ´Ï´Ù.

ºÎÁ·°ú ºü¸¥Çൿ¿¡ °üÇÑ ³»¿ëÀÌ µé¾î Àֳ׿ä.


My plan for this preview was to cover how the new tribes work and then explain a bit about the 5-player rules. The tribes are pretty easy to explain, and there are already some images of them available. The 5-player rules however are going to take me a bit longer to explain, as they are far more involved than just simply adding another player.


À̹ø ÇÁ¸®ºä¿¡´Â ºÎÁ·°ú 5ÀÎ¿ë ±ÔÄ¢¿¡ ´ëÇؼ­ ¼³¸íÇÏ·Á°í ÇÕ´Ï´Ù. ºÎÁ·Àº °£´ÜÇÏ°í ¸¹ÀÌ ¾Ë·ÁÁ® ÀÖ½À´Ï´Ù.
5ÀÎ¿ë ±ÔÄ¢Àº ´Ü¼øÈ÷ ÇѸíÀ» Ãß°¡ÇÏ´Â °ÍÀÌ ¾Æ´Ï±â ¶§¹®¿¡ ¼³¸íÀÌ Á¶±Ý ÇÊ¿äÇÕ´Ï´Ù.

Tribes (ºÎÁ·)

At the start of the game, when dealing out wealth tiles, each player also receives 2 tribe tiles at random. At the same time as deciding on which wealth tiles to keep, you also choose one of the two tribes. That tribe gives you an ability that affects you (and only you) for the rest of the game – it’s as simple as that.

°ÔÀÓÀÇ ½ÃÀÛ ÇÒ¶§ ºÎ ŸÀÏ(½ÃÀÛ Á¶°Ç ŸÀÏ)°ú ÇÔ²² ºÎÁ· ŸÀÏÀ» ¹«ÀÛÀ§·Î µÎ°³ ¹Þ½À´Ï´Ù. ºÎ ŸÀÏÀ» ¼±ÅÃÇÒ ¶§ ºÎÁ· ŸÀÏÇϳª¸¦ °í¸¨´Ï´Ù.
°í¸¥ ŸÀÏÀÌ °ÔÀÓ µ¿¾È ³» ´É·ÂÀÌ µË´Ï´Ù.


The CGE marketing imps have already posted details of 4 of the tribes up into the image section, so here are two different ones.
4°³ÀÇ Å¸ÀÏÀÌ ±ã¿¡ ÀÌ¹Ì °ø°³ µÇ¾î ÀÖ°í Ãß°¡·Î ºÎÁ· ŸÀÏ 2°³¸¦ °ø°³ÇÕ´Ï´Ù.


And in fact, I’m not even going to say anything more about them as the text speaks for itself.



5-Player setup & Quick Action rules (5ÀÎ¿ë ¼Â¾÷°ú ±ÔÄ¢)

A large part of the expansion are the rules for the new Quick actions which must be used if playing with 5-players. However, they are a pretty neat idea, so CGE have also included rules for using them with less players.

È®ÀåÆÑÀÇ ¸¹Àº ºÎºÐÀÌ 5ÀÎ¿ë °ÔÀӽà ¹Ýµå½Ã »ç¿ëµÇ´Â ºü¸¥Çൿ°ú °ü·ÃµÈ ±ÔÄ¢ÀÔ´Ï´Ù.
ÀÌ´Â ¸Å¿ì °£´ÜÇÑ ¾ÆÀ̵ð¾î·Î 4ÀÎ ÀÌÇÏÀÇ °ÔÀÓ¿¡¼­µµ »ç¿ëÇÒ ¼ö ÀÖ´Â ±ÔÄ¢ÀÌ Á¦°øµÉ °ÍÀÔ´Ï´Ù.

The expansion contains a new ‘Quick action board’, which is placed over the top of the existing Starting Player space. 

È®ÀåÆÑÀº ºü¸¥Çൿ º¸µå°¡ Æ÷ÇԵǾî ÀÖ½À´Ï´Ù. À̸¦ º»ÆÇÀÇ ½ÃÀÛ Ç÷¹ÀÌ¾î ±¸¿ª¿¡ ³õ½À´Ï´Ù.


Also included are 13 Quick Action tiles, 7 for Age 1 and 6 for Age 2. The ones for Age 1 are shuffled and then placed in a random order around the outside of the Tzolk’in gear. 

±×¸®°í 13°³ÀÇ ºü¸¥Çൿ ŸÀÏÀÌ ÀÖ½À´Ï´Ù. 7°³´Â 1 ½Ã´ë¿¡ »ç¿ëµÇ°í 6°³´Â 2½Ã´ë¿¡ »ç¿ëµË´Ï´Ù.
1½Ã´ë¿¡ »ç¿ëµÇ´Â ŸÀϵéÀ» Àß ¼¯¾î¼­ ¹«ÀÛÀ§·Î ÃÍŲ ±â¾î °¡ÀåÀÚ¸®¿¡ ¹èÄ¡ ÇÕ´Ï´Ù.

The first of the Quick Action tiles is then placed on the new Quick action board. As the game progresses, whenever the arrow points to a tooth corresponding to a new Quick Action tile, remove the old tile from the Quick Action board and replace it with the new one. In this way, the available quick action will change every other round (or sooner, if someone uses the time-speeding privilege).

°¡Àå ¾ÕÀÇ ºü¸¥Çൿ ŸÀÏÀÌ »õ·Î¿î º¸µå À§¿¡ ¹èÄ¡ µË´Ï´Ù.
°ÔÀÓÀÌ ÁøÇàµÇ¸é¼­ ŸÀÏÀÌ ÀÖ´Â Åé´Ï ¹ÙÄû ½Ã±â°¡ µÇ¸é »õ·Î¿î ŸÀÏÀ» º¸µåÀ§¿¡ ³»·Á ³õ°í ¿ø·¡ ŸÀÏÀº ¹ö¸³´Ï´Ù.
ÀÌ·±½ÄÀ¸·Î °ÔÀÓÁøÇàÁß¿¡ ºü¸¥Çൿ ŸÀÏÀº °è¼Ó ¹Ù²î°Ô µË´Ï´Ù.
 



On a turn in which you place workers, you may also place a worker on a Quick Action Space. Each Quick Action Space has a cost of 1. You may not place workers on more than one Quick Action Space per turn (but you are allowed to place one worker on a Quick Action Space and another on the Starting Player Space). If all Quick Action Spaces are occupied, then you cannot choose the quick action this turn.

´ç½ÅÀÌ ÀϲÛÀ» ³õÀ» Â÷·Ê¿¡ ´ç½ÅÀº ¸¶Âù°¡Áö·Î ¿Á¼ö¼ö 1°³¸¦ ÁöºÒÇÏ°í ºü¸¥Çൿĭ¿¡ ÀϲÛÀ» ³õÀ» ¼ö ÀÖ½À´Ï´Ù. 
ÇÑ Â÷·Ê¿¡ ´ç½ÅÀº ÇϳªÀÇ Àϲ۸¸ ºü¸¥Çൿĭ¿¡ ³õÀ» ¼ö ÀÖ½À´Ï´Ù. ºü¸¥Çൿĭ°ú ½ÃÀÛÇ÷¹À̾î Ä­Àº °°ÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù.
¸·¾à ºü¸¥Çൿ Ä­¿¡ ºóÀÚ¸®°¡ ¾ø´Ù¸é ´ç½ÅÀº ÀϲÛÀ» ºü¸¥Çൿ Ä­¿¡ ³õÀ» ¼ö ¾ø½À´Ï´Ù.

Here are some of the Quick Action tiles and what they do

ºü¸¥Çൿ ŸÀÏÀÇ ¿¹°¡ ¸î°¡Áö ÀÖ½À´Ï´Ù.



A Quick Action Space is similar to the Starting Player Space in that you get to use the benefits of this space on the same turn as you place a worker. It happens as soon as you are done placing workers, you then perform the quick action. You also do not wait for a pick up turn to get this worker back; the worker returns to you automatically at the end of the round.

ºü¸¥Çൿ Ä­Àº ½ÃÀÛÇ÷¹À̾î Ä­°ú ºñ½ÁÇÏ°Ô ÀϲÛÀ» ³õ´Â Â÷·Ê¿¡ ¹Ù·Î À̵æÀ» ¾òÀ» ¼ö ÀÖ½À´Ï´Ù.
ÀϲÛÀ» ³õÀÚ¸¶ÀÚ ºü¸¥ÇൿÀ» ¼öÇàÇÏ¸é µË´Ï´Ù. ÀϲÛÀ» µé¾î¿Ã¸®±â À§ÇØ µé¾î¿Ã¸± Â÷·Ê±îÁö ±â´Ù¸®Áö ¾Ê¾Æµµ µË´Ï´Ù.
½ÃÀÛÇ÷¹À̾îÄ­°ú °°ÀÌ À̹ø ¶ó¿îµå°¡ Á¾·áµÇ¸é ÀϲÛÀ» ¹Ù·Î ȸ¼öÇØ ¿É´Ï´Ù.

The Age 2 quick actions are revealed on the first Food Day after feeding workers. By this time, 4 or 5 Age 1 quick actions have been removed from the Tzolk"in gear. The Age 2 tiles are randomly placed like the Age 1 tiles were.

2½Ã´ë ºü¸¥Çൿ ŸÀÏÀº ù¹ø° Ǫµåµ¥ÀÌ°¡ Áö³­ÈÄ¿¡ °ø°³ÇÕ´Ï´Ù. ÀÌÂëµÇ¸é 4°³³ª 5°³ÀÇ ºü¸¥Çൿ ŸÀÏÀ» »ç¿ëÇßÀ» °ÍÀÔ´Ï´Ù.
2½Ã´ë ŸÀÏ ¿ª½Ã 1½Ã´ë ó·³ ¹«ÀÛÀ§·Î ¹èÄ¡ ÇÕ´Ï´Ù.


Ãâó http://boardgamegeek.com/thread/1050271/sneak-preview-part-2


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