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2019-3-12 ¿ÀÈÄ 11:18
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On their turn each player draws 1 speaking stone card for themselves and 2 for every character they control.

this becomes the player's max hand size. these cards will be used to activate the character's offensive and defensive abilities.

 

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A player may [Fuse] a defensive ability to their character which makes the ability passive(always active) while it is fused.

An ability that can be fused will have the keyward [Fuse] in front of the description.

To fuse any ability, the player must announce the ability being activated and place the Speaking Stone(s) of the correct element up to or exceeding the cost of the ability next to the character's dashboard.

 

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