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2017-10-22 ¿ÀÈÄ 8:28
IP: 122.45.***.***

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DRAFT 1846 2-Player Rules

Setup
* Randomly remove one of Grand Trunk, NYC, Erie, or Penn.
* Randomly remove one of B&O, C&O, or IC.

Place a token in the removed Corporation's home city.

 

Place a 2nd token for each removed corporation in the indicated *hex*, GT: Toledo; NYC: Cleveland; Erie: Erie; Penn: Ft. Wayne; B&O: Cincinnati; C&O: Cincinnati; IC: Terre Haute. These tokens have no effect until the tile in that hex is upgraded to a green city tile. At that point, place the token in one of the city spaces of that tile.

* Randomly remove one Private Company from each group (A & B in the DTG version or Blue square and Orange circle groups in the GMT version), see rules.

* Use: 5 Phase I, 5 Phase II, 3 Phase III, and 4 Phase IV trains.
* Initial bank size: $7,000.
* Each player starts with $600.
* Private Distribution. Place all Private Companies in play face up between the players. Randomly select a first player and give that player the

Priority Deal. The *other* player must buy any one of the Private Companies. Players then alternate, either buying a Private Co. or passing, until either:

- both players pass in succession (with two or more Private Cos remaining to be bought). In this case, a pair of ORs occur before returning to this step.
- all Private Cos are bought. Begin the first stock round with the Priority Deal player.
- a single Private Co. is left unbought and a player passes. Reduce the price of this last Private Co. by $10 and offer it to the other player, who may either buy it or pass. On each subsequent pass, continue lowering its price by $10 and offering it to the other player until a player buys it. (If its price falls to $0, the player it is offered to must take it.) Then, begin the first stock round with the Priority Deal player.

Play
Play proceeds normally, except:

* Two city hexes, when their tiles are upgraded to green, gain a blocking token (see above).
* A player is limited to 70%, not 60%, shares in a given corporation.
* The certificate limit is 19. If one or more corporations close, the limit becomes 16.
* The total number of Phase IV trains in the game is now 4 (not unlimited).
* In Phase IV, a corp. may not buy another corp.'s last train if there are no trains available.
* In Phase IV, a corp. is not required to purchase a train if there are no trains available.

* The game end (assuming no bankruptcy) can be triggered either by breaking the bank or buying the last Phase IV train (or both). If the bank breaks, the game ends normally. If the last Phase IV train is bought and the bank has not broken, end the game after the *next* complete set of ORs.
Example: if the last Phase IV train is bought during OR9, then the game will either end after OR12 or, if the bank breaks during OR9 or OR10, after OR 10.


NOTE: I've reduced the cert. limit from 20 to 19 (Mar 25, 2017). Let me know how that works, please.

 

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- both players pass in succession (with two or more Private Cos remaining to be bought). In this case, a pair of ORs occur before returning to this step.

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