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2013-10-25 ¿ÀÈÄ 8:47
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• On Thursday I got a closer look at Libellud"s Seasons: Path of Destiny, the second expansion for Régis Bonnessée"s Seasons due out in March 2014. Naturally the expansion adds new spell and familiar cards to the game, including:

-----• A magical object that lets you sacrifice it to gain two of four listed benefits.
-----• A familiar that prevents its owner from gaining crystals.
-----• A spell that lets you reroll the final die of the season.
-----• An object that can create replicas of itself.
-----• A spell that allows you to spend elements in order to play a mystery card for free.

This expansion includes more enchantments, an addition to the game from the first expansion,Seasons: Enchanted Kingdom, but it also includes a destiny die that one player each round can choose to roll instead of one of the available dice. This die might give you an element, crystals or extra spell space, but it also gives you destiny points — and whoever holds the most destiny points at the end of the game receives a significant crystal bonus.

I played a two-player game with Bonnessée, and unsurprisingly he drafted a deck of cards that fit together into an efficient Eric-crushing machine. He noted that while you can play solely with the new cards from Path of Destiny — as we did — they"re intended to be mixed with the cards from the base game as some cards are underpowered without the possible support of those original cards. If you"re drafting (and *ahem* have some idea of what you"re doing), I imagine that you can use just the Path of Destiny cards and make the best of what"s on offer, but for those breaking out the expansion for the first time, mix it up.


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µðÀÚÀÌ³Ê¿Í 2ÀÎ °ÔÀÓÀ» ÇØºÃ°í ´ç¿¬È÷ ±×´Â È¿À²ÀûÀÎ Ä«µåµ¦À» µå·¡ÇÁÆ®Çß´Ù. 
±×´Â ¹æ±ÝÇÑ 2ÀÎ °ÔÀÓó·³ Path of Destiny ´Üµ¶À¸·Î Ç÷¹ÀÌÇÒ ¼ö ÀÖÁö¸¸,
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http://www.boardgamegeek.com/blogpost/24251/spiel-2013-update-seasons-path-of-destiny-7-wonder
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